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		<title><![CDATA[Infinity Code Forum — caching with asset bundles]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1705</link>
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		<description><![CDATA[The most recent posts in caching with asset bundles.]]></description>
		<lastBuildDate>Fri, 26 Feb 2021 08:24:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: caching with asset bundles]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7203#p7203</link>
			<description><![CDATA[<p>Perfect, I will try to implement it with that.<br />Thanks a lot for your quick answer.</p>]]></description>
			<author><![CDATA[null@example.com (Lars Nonne)]]></author>
			<pubDate>Fri, 26 Feb 2021 08:24:42 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7203#p7203</guid>
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			<title><![CDATA[Re: caching with asset bundles]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7202#p7202</link>
			<description><![CDATA[<p>Hello.</p><p>Online Maps can download tiles from the Internet, Resources or Streaming Assets.<br />If you need some other source, you can easily implement loading from your own online or offline source (including asset bundles) using Online Maps API.<br />Example:<br /><a href="https://infinity-code.com/atlas/online-maps/pages/CustomDownloadTileExample.html">https://infinity-code.com/atlas/online- … ample.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 25 Feb 2021 22:31:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7202#p7202</guid>
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			<title><![CDATA[caching with asset bundles]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7197#p7197</link>
			<description><![CDATA[<p>Hello,</p><p>as far as I see it caching is currently only possible using the resource folder or streaming assets, correct?<br />Unfortunately we need to cache quite a lot of tiles and ship it on mobile.<br />We now hit the limit of googles 150mb with our app. We already use play asset delivery for larger files, but now we can&#039;t add any more maps because we would exceed the limit.</p><p>Basically the problem is, that the resource folder and streaming assets are always built into the main app, right? So we would need to store the files in a different folder.</p><p>In general: is there a reason to use resources or streaming assets? Both are not very performant and should be avoided if possible.</p><p>Thanks,<br />Lars</p>]]></description>
			<author><![CDATA[null@example.com (Lars Nonne)]]></author>
			<pubDate>Thu, 25 Feb 2021 09:05:14 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7197#p7197</guid>
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