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	<title type="html"><![CDATA[Infinity Code Forum — caching with asset bundles]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1705&amp;type=atom" />
	<updated>2021-02-26T08:24:42Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1705</id>
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			<title type="html"><![CDATA[Re: caching with asset bundles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7203#p7203" />
			<content type="html"><![CDATA[<p>Perfect, I will try to implement it with that.<br />Thanks a lot for your quick answer.</p>]]></content>
			<author>
				<name><![CDATA[Lars Nonne]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1554</uri>
			</author>
			<updated>2021-02-26T08:24:42Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7203#p7203</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: caching with asset bundles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7202#p7202" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Online Maps can download tiles from the Internet, Resources or Streaming Assets.<br />If you need some other source, you can easily implement loading from your own online or offline source (including asset bundles) using Online Maps API.<br />Example:<br /><a href="https://infinity-code.com/atlas/online-maps/pages/CustomDownloadTileExample.html">https://infinity-code.com/atlas/online- … ample.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-02-25T22:31:58Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7202#p7202</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[caching with asset bundles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7197#p7197" />
			<content type="html"><![CDATA[<p>Hello,</p><p>as far as I see it caching is currently only possible using the resource folder or streaming assets, correct?<br />Unfortunately we need to cache quite a lot of tiles and ship it on mobile.<br />We now hit the limit of googles 150mb with our app. We already use play asset delivery for larger files, but now we can&#039;t add any more maps because we would exceed the limit.</p><p>Basically the problem is, that the resource folder and streaming assets are always built into the main app, right? So we would need to store the files in a different folder.</p><p>In general: is there a reason to use resources or streaming assets? Both are not very performant and should be avoided if possible.</p><p>Thanks,<br />Lars</p>]]></content>
			<author>
				<name><![CDATA[Lars Nonne]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1554</uri>
			</author>
			<updated>2021-02-25T09:05:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7197#p7197</id>
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