<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Getting the GameObject of Markers]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=17&amp;type=atom" />
	<updated>2015-07-25T00:43:58Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=17</id>
		<entry>
			<title type="html"><![CDATA[Re: Getting the GameObject of Markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=47#p47" />
			<content type="html"><![CDATA[<p>I think you better use for this purpose 3D markers.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-25T00:43:58Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=47#p47</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Getting the GameObject of Markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=46#p46" />
			<content type="html"><![CDATA[<p>Lets suppose I want to make a single marker fade in and out.</p><p>Edit: Or scale up and down to draw the attention of the user.</p>]]></content>
			<author>
				<name><![CDATA[ali.arslan]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=20</uri>
			</author>
			<updated>2015-07-24T07:27:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=46#p46</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Getting the GameObject of Markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=45#p45" />
			<content type="html"><![CDATA[<p>All 2D markers baked in single mesh, so you can not get gameobject instance.</p><p>Please specify what you want to do with this gameobject.<br />Perhaps we&#039;ll give you the best way to do it.</p><p>Or you can create a 3D marker that looks like a 2D marker and be able to control it gameobject.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-24T07:08:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=45#p45</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Getting the GameObject of Markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=44#p44" />
			<content type="html"><![CDATA[<p>I am talking about 2D markers. Yes I am aware that gameObjects are a child of Map gameObject. I need a way access a specific one. Have a look below</p><div class="codebox"><pre><code> 
OnlineMaps.instance.position = OnlineMapsFindLocation.GetCoordinatesFromResult(s);
OnlineMapsMarker m = new OnlineMapsMarker
{
    position = OnlineMaps.instance.position,
    texture = api.defaultMarkerTexture
};
m.Init();
OnlineMaps.instance.AddMarker(m);
//Some way to access the gameObject for m specifically like
//m.gameObject</code></pre></div><p>Or maybe you can tell where these gameObjects are being created and I can go from there. You must be instantiating the gameObject for marker somewhere. Can you point me towards that?</p>]]></content>
			<author>
				<name><![CDATA[ali.arslan]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=20</uri>
			</author>
			<updated>2015-07-24T07:00:11Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=44#p44</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Getting the GameObject of Markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=43#p43" />
			<content type="html"><![CDATA[<p>Hello.</p><p>If you ask about the 3D markers, then OnlineMapsMarker3D.instance.<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsMarker3D.html#a4bfe702c1cfca471d5cdfc293778120b">http://infinity-code.com/doxygen/online … 293778120b</a></p><p>If you ask about 2D markers, then it «Map GameObject / Markers».</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2015-07-24T06:36:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=43#p43</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Getting the GameObject of Markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=42#p42" />
			<content type="html"><![CDATA[<p>Hello Alex,</p><p>I need to access the gameObject created for Marker when we add a marker to a tileset map. Can you point towards the code where markers are being created?<br />Or if there is a way to access the gameObject then please tell.</p><p>Also I have sent you a PM. Please have a look at that as well.</p><p>Regards,</p><p>Ali</p>]]></content>
			<author>
				<name><![CDATA[ali.arslan]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=20</uri>
			</author>
			<updated>2015-07-24T06:15:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=42#p42</id>
		</entry>
</feed>
