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		<title><![CDATA[Infinity Code Forum — Parts of the spline under the terrain ?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1699</link>
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		<description><![CDATA[The most recent posts in Parts of the spline under the terrain ?.]]></description>
		<lastBuildDate>Thu, 25 Feb 2021 20:53:37 +0000</lastBuildDate>
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			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7200#p7200</link>
			<description><![CDATA[<p>I don&#039;t really want to post asset scripts on the forum.<br />But you can always request this by email, and I will send you the latest dev version of the asset with these changes.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 25 Feb 2021 20:53:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7200#p7200</guid>
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			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7198#p7198</link>
			<description><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Don&#039;t waste your time, the easiest could be to add an &quot;Y&quot; (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.</p></blockquote></div><p>Actually a good idea. <br />Implemented.<br />The next version of Online Maps will contain this field.</p></blockquote></div><p>Good !<br />If you can share the C# script, don&#039;t hesitate !<br />Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Thu, 25 Feb 2021 09:43:01 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7198#p7198</guid>
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		<item>
			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7196#p7196</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Don&#039;t waste your time, the easiest could be to add an &quot;Y&quot; (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.</p></blockquote></div><p>Actually a good idea. <br />Implemented.<br />The next version of Online Maps will contain this field.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 24 Feb 2021 17:24:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7196#p7196</guid>
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		<item>
			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7185#p7185</link>
			<description><![CDATA[<p>Hello thanks for your answer.<br /></p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>I see. I will try to improve the line following of the elevations, but this is a rather complicated algorithm, it will take some time and I cannot guarantee the result.</p></blockquote></div><p>Don&#039;t waste your time, the easiest could be to add an &quot;Y&quot; (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>As a workaround, you can use drawing as overlay (I&#039;ll add such an action for Playmaker if needed), but this is a rather slow mode, and if there is any chance of using any other way, it should be used.</p></blockquote></div><p>Draw an overlay via playmaker would be an interesting features for lot of reasons ! At least 4 parameters would be interesting : color (with alpha), closed or not, filled or not, follow relief. </p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>In addition, you can use some other shader for drawing elements, but this requires some experience with shaders. I am not a big expert in shaders, and I cannot help you.</p></blockquote></div><p>Best regards. Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Tue, 23 Feb 2021 15:28:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7185#p7185</guid>
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		<item>
			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7181#p7181</link>
			<description><![CDATA[<p>I see. I will try to improve the line following of the elevations, but this is a rather complicated algorithm, it will take some time and I cannot guarantee the result.<br />As a workaround, you can use drawing as overlay (I&#039;ll add such an action for Playmaker if needed), but this is a rather slow mode, and if there is any chance of using any other way, it should be used.<br />In addition, you can use some other shader for drawing elements, but this requires some experience with shaders. I am not a big expert in shaders, and I cannot help you.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 23 Feb 2021 10:55:14 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7181#p7181</guid>
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		<item>
			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7173#p7173</link>
			<description><![CDATA[<p>Hello<br />Thanks for the answer, I replaced the scripts, but I am afraid the problem remains...<br />Please have a look at this video : <a href="https://youtu.be/qFDYzDIgTyg">https://youtu.be/qFDYzDIgTyg</a></p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Mon, 22 Feb 2021 13:09:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7173#p7173</guid>
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		<item>
			<title><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7171#p7171</link>
			<description><![CDATA[<p>Hello.</p><p>The lines have a follow relief field.<br />I added support for this field to playmaker actions.<br />Modified scripts are attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 22 Feb 2021 10:33:55 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7171#p7171</guid>
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		<item>
			<title><![CDATA[Parts of the spline under the terrain ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=7169#p7169</link>
			<description><![CDATA[<p>Hello<br />I am drawing a spline on an onlinemap using the &quot;Draw Text&quot; Playmaker action<br />Without elevation I can see the whole spline, but&nbsp; if I turn elevation on (with ArgisTiled for instance), the spline follows the elevation but some parts remain under the map :<br /><span class="postimg"><img src="http://zmz.fr/ph/images/SplineClape.jpg" alt="http://zmz.fr/ph/images/SplineClape.jpg" /></span><br />Maybe adding a Y value for the spline would be a solution ?<br />Best regards, Philippe</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Sun, 21 Feb 2021 18:49:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=7169#p7169</guid>
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