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	<title type="html"><![CDATA[Infinity Code Forum — Parts of the spline under the terrain ?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1699&amp;type=atom" />
	<updated>2021-02-25T20:53:37Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1699</id>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7200#p7200" />
			<content type="html"><![CDATA[<p>I don&#039;t really want to post asset scripts on the forum.<br />But you can always request this by email, and I will send you the latest dev version of the asset with these changes.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-02-25T20:53:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7200#p7200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7198#p7198" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Don&#039;t waste your time, the easiest could be to add an &quot;Y&quot; (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.</p></blockquote></div><p>Actually a good idea. <br />Implemented.<br />The next version of Online Maps will contain this field.</p></blockquote></div><p>Good !<br />If you can share the C# script, don&#039;t hesitate !<br />Philippe</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2021-02-25T09:43:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7198#p7198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7196#p7196" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Don&#039;t waste your time, the easiest could be to add an &quot;Y&quot; (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.</p></blockquote></div><p>Actually a good idea. <br />Implemented.<br />The next version of Online Maps will contain this field.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-02-24T17:24:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7196#p7196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7185#p7185" />
			<content type="html"><![CDATA[<p>Hello thanks for your answer.<br /></p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>I see. I will try to improve the line following of the elevations, but this is a rather complicated algorithm, it will take some time and I cannot guarantee the result.</p></blockquote></div><p>Don&#039;t waste your time, the easiest could be to add an &quot;Y&quot; (height) public variable, that will raise the spline a over the spline. I will generate the splines, if some parts of it are masked, I will increase the Y value.</p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>As a workaround, you can use drawing as overlay (I&#039;ll add such an action for Playmaker if needed), but this is a rather slow mode, and if there is any chance of using any other way, it should be used.</p></blockquote></div><p>Draw an overlay via playmaker would be an interesting features for lot of reasons ! At least 4 parameters would be interesting : color (with alpha), closed or not, filled or not, follow relief. </p><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>In addition, you can use some other shader for drawing elements, but this requires some experience with shaders. I am not a big expert in shaders, and I cannot help you.</p></blockquote></div><p>Best regards. Phil</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2021-02-23T15:28:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7185#p7185</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7181#p7181" />
			<content type="html"><![CDATA[<p>I see. I will try to improve the line following of the elevations, but this is a rather complicated algorithm, it will take some time and I cannot guarantee the result.<br />As a workaround, you can use drawing as overlay (I&#039;ll add such an action for Playmaker if needed), but this is a rather slow mode, and if there is any chance of using any other way, it should be used.<br />In addition, you can use some other shader for drawing elements, but this requires some experience with shaders. I am not a big expert in shaders, and I cannot help you.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-02-23T10:55:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7181#p7181</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7173#p7173" />
			<content type="html"><![CDATA[<p>Hello<br />Thanks for the answer, I replaced the scripts, but I am afraid the problem remains...<br />Please have a look at this video : <a href="https://youtu.be/qFDYzDIgTyg">https://youtu.be/qFDYzDIgTyg</a></p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2021-02-22T13:09:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7173#p7173</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7171#p7171" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The lines have a follow relief field.<br />I added support for this field to playmaker actions.<br />Modified scripts are attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2021-02-22T10:33:55Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7171#p7171</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Parts of the spline under the terrain ?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=7169#p7169" />
			<content type="html"><![CDATA[<p>Hello<br />I am drawing a spline on an onlinemap using the &quot;Draw Text&quot; Playmaker action<br />Without elevation I can see the whole spline, but&nbsp; if I turn elevation on (with ArgisTiled for instance), the spline follows the elevation but some parts remain under the map :<br /><span class="postimg"><img src="http://zmz.fr/ph/images/SplineClape.jpg" alt="http://zmz.fr/ph/images/SplineClape.jpg" /></span><br />Maybe adding a Y value for the spline would be a solution ?<br />Best regards, Philippe</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2021-02-21T18:49:11Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=7169#p7169</id>
		</entry>
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