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		<title><![CDATA[Infinity Code Forum — Smoothing GPS movement]]></title>
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		<description><![CDATA[The most recent posts in Smoothing GPS movement.]]></description>
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			<title><![CDATA[Re: Smoothing GPS movement]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6907#p6907</link>
			<description><![CDATA[<p>Wow Thats Great!!</p>]]></description>
			<author><![CDATA[null@example.com (savvas_6)]]></author>
			<pubDate>Sun, 22 Nov 2020 13:31:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6907#p6907</guid>
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			<title><![CDATA[Smoothing GPS movement]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6859#p6859</link>
			<description><![CDATA[<p>[Reserved for video]</p><p>GPS values are jerky, that does not look smooth, and can create visual discomfort when driving.<br />In this example, I&#039;ll show you how to work around this problem.</p><p>GpsRouteEmulator simulates driving a car along a route at a specified speed to test location smoothing in the Unity Editor. <br />Uses Google Direction API and requires entering Google Maps key into Key Manager.</p><p>SmoothGPSMovement smooths location changes based on speed and compass value.</p><p>Possible improvements:<br />1. SmoothGPSMovement knows nothing about the route. <br />Using a route can improve the prediction of the expected point.</p><p>2. If GPS is lost (for example, entering a tunnel), the script will continue to move. <br />To fix this, you need to limit the simulated distance and / or time from the last update of GPS location.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 19 Nov 2020 00:41:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6859#p6859</guid>
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