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		<title><![CDATA[Infinity Code Forum — Online Maps with "real" ocean/water shader]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1637</link>
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		<description><![CDATA[The most recent posts in Online Maps with "real" ocean/water shader.]]></description>
		<lastBuildDate>Mon, 16 Nov 2020 00:13:43 +0000</lastBuildDate>
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			<title><![CDATA[Re: Online Maps with "real" ocean/water shader]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6841#p6841</link>
			<description><![CDATA[<p>Hello.</p><p>Here&#039;s an example:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=1119">https://forum.infinity-code.com/viewtopic.php?id=1119</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 16 Nov 2020 00:13:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6841#p6841</guid>
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			<title><![CDATA[Online Maps with "real" ocean/water shader]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6840#p6840</link>
			<description><![CDATA[<p>Cheers,</p><p>Anyone implemented &quot;real&quot; water, waves with Online Maps? </p><p>I&#039;m currently using Mapbox for the tiles. Would it be possible to just skip the water layer (or make it transparent) and then render the water and waves to be visible through the map? </p><p>Or if not, any other solution to this challenge?</p>]]></description>
			<author><![CDATA[null@example.com (mglonnro)]]></author>
			<pubDate>Sun, 15 Nov 2020 14:33:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6840#p6840</guid>
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