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		<title><![CDATA[Infinity Code Forum — Different quality areas]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1628</link>
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		<description><![CDATA[The most recent posts in Different quality areas.]]></description>
		<lastBuildDate>Wed, 28 Oct 2020 07:02:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Different quality areas]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6782#p6782</link>
			<description><![CDATA[<p>I fixed it this way:</p><p>private void ExecuteNextTerrain()<br />{<br />...<br />RealWorldTerrainWindow.OpenWindow(RealWorldTerrainGenerateType.texture, item);</p><p><strong>RealWorldTerrainWindow.prefs.textureCount = new RealWorldTerrainVector2i(1,1);</strong></p><p>RealWorldTerrainWindow.prefs.textureSize = new RealWorldTerrainVector2i(activeRule.textureResolution, activeRule.textureResolution);<br />RealWorldTerrainWindow.OnCaptureCompleted += OnCaptureCompleted;<br />RealWorldTerrainWindow.OnCaptureCanceled += OnCaptureCanceled;</p><p>RealWorldTerrainWindow.StartCapture();<br />...</p>]]></description>
			<author><![CDATA[null@example.com (inkostyakov)]]></author>
			<pubDate>Wed, 28 Oct 2020 07:02:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6782#p6782</guid>
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			<title><![CDATA[Re: Different quality areas]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6781#p6781</link>
			<description><![CDATA[<p>This is strange.<br />Please show a screenshot of the RWT and Automator windows.<br />I will check it.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 27 Oct 2020 17:50:15 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6781#p6781</guid>
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			<title><![CDATA[Re: Different quality areas]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6776#p6776</link>
			<description><![CDATA[<p>Yes. Looks exactly what I need! But can&#039;t make this work. <br />I fill rules, start execute, it works for one terrain and shows error after it</p><p>IndexOutOfRangeException: Index was outside the bounds of the array.<br />InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateTexturesPhase.Enter () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Phases/RealWorldTerrainGenerateTexturesPhase.cs:31)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:396)<br />UnityEngine.Debug:LogException(Exception)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:400)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p><br /><p>Not sure, but maybe it happens because then I try to regenerate textures for one RealWorldItem mesh it shows 30x30 textures</p>]]></description>
			<author><![CDATA[null@example.com (inkostyakov)]]></author>
			<pubDate>Tue, 27 Oct 2020 07:58:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6776#p6776</guid>
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			<title><![CDATA[Re: Different quality areas]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6774#p6774</link>
			<description><![CDATA[<p>Hello.</p><p>I think you are looking for something like this:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 26 Oct 2020 12:32:01 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6774#p6774</guid>
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			<title><![CDATA[Different quality areas]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6773#p6773</link>
			<description><![CDATA[<p>Hello! </p><p>I have a huge area (about 900km x 900km) devided into 30x30 tile meshes with 1024px textures. Now I want to regenerate central tile texture to 8192px, it&#039;s can be done easily, thanks to you. But after that, I want to regenerate all central tile&#039;s neighbours to 4096px textures. It can be done one by one. But maybe exists some way to put them in group and regenerate textures for whole group?</p>]]></description>
			<author><![CDATA[null@example.com (inkostyakov)]]></author>
			<pubDate>Mon, 26 Oct 2020 12:27:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6773#p6773</guid>
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