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	<title type="html"><![CDATA[Infinity Code Forum — Different quality areas]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1628&amp;type=atom" />
	<updated>2020-10-28T07:02:44Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1628</id>
		<entry>
			<title type="html"><![CDATA[Re: Different quality areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6782#p6782" />
			<content type="html"><![CDATA[<p>I fixed it this way:</p><p>private void ExecuteNextTerrain()<br />{<br />...<br />RealWorldTerrainWindow.OpenWindow(RealWorldTerrainGenerateType.texture, item);</p><p><strong>RealWorldTerrainWindow.prefs.textureCount = new RealWorldTerrainVector2i(1,1);</strong></p><p>RealWorldTerrainWindow.prefs.textureSize = new RealWorldTerrainVector2i(activeRule.textureResolution, activeRule.textureResolution);<br />RealWorldTerrainWindow.OnCaptureCompleted += OnCaptureCompleted;<br />RealWorldTerrainWindow.OnCaptureCanceled += OnCaptureCanceled;</p><p>RealWorldTerrainWindow.StartCapture();<br />...</p>]]></content>
			<author>
				<name><![CDATA[inkostyakov]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1432</uri>
			</author>
			<updated>2020-10-28T07:02:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6782#p6782</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different quality areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6781#p6781" />
			<content type="html"><![CDATA[<p>This is strange.<br />Please show a screenshot of the RWT and Automator windows.<br />I will check it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-27T17:50:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6781#p6781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different quality areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6776#p6776" />
			<content type="html"><![CDATA[<p>Yes. Looks exactly what I need! But can&#039;t make this work. <br />I fill rules, start execute, it works for one terrain and shows error after it</p><p>IndexOutOfRangeException: Index was outside the bounds of the array.<br />InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateTexturesPhase.Enter () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Phases/RealWorldTerrainGenerateTexturesPhase.cs:31)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow.Update () (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:396)<br />UnityEngine.Debug:LogException(Exception)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:400)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p><br /><p>Not sure, but maybe it happens because then I try to regenerate textures for one RealWorldItem mesh it shows 30x30 textures</p>]]></content>
			<author>
				<name><![CDATA[inkostyakov]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1432</uri>
			</author>
			<updated>2020-10-27T07:58:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6776#p6776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different quality areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6774#p6774" />
			<content type="html"><![CDATA[<p>Hello.</p><p>I think you are looking for something like this:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-26T12:32:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6774#p6774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Different quality areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6773#p6773" />
			<content type="html"><![CDATA[<p>Hello! </p><p>I have a huge area (about 900km x 900km) devided into 30x30 tile meshes with 1024px textures. Now I want to regenerate central tile texture to 8192px, it&#039;s can be done easily, thanks to you. But after that, I want to regenerate all central tile&#039;s neighbours to 4096px textures. It can be done one by one. But maybe exists some way to put them in group and regenerate textures for whole group?</p>]]></content>
			<author>
				<name><![CDATA[inkostyakov]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1432</uri>
			</author>
			<updated>2020-10-26T12:27:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6773#p6773</id>
		</entry>
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