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	<title type="html"><![CDATA[Infinity Code Forum — Help Getting Started]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1626&amp;type=atom" />
	<updated>2020-11-03T10:05:38Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1626</id>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6808#p6808" />
			<content type="html"><![CDATA[<p>Screenshots are attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-11-03T10:05:38Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6808#p6808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6807#p6807" />
			<content type="html"><![CDATA[<p>Hello, thanks for the reply!</p><p>Do you have a comparable screenshot of your sample San Francisco Terrain - 37.715881, -122.424335</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-11-03T05:34:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6807#p6807</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6799#p6799" />
			<content type="html"><![CDATA[<p>A screenshot of what you can get using Online Maps is attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-11-01T11:14:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6799#p6799</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6797#p6797" />
			<content type="html"><![CDATA[<p>Hello,<br />Thanks for the information!&nbsp; With the Online Maps asset for Unity - I have looked through the Alas of Examples and wondering if you have one that shows my query.&nbsp; e.g. I am after a terrain where I can create a Unity game from ground level in parklands.&nbsp; Does Online Maps allow me to zoom into ground level similar to the Google Earth and Google Maps screenshots?&nbsp; many of the examples appear to be high level broad map directions and not a street view walking to the corner shops.</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-31T23:44:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6797#p6797</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6770#p6770" />
			<content type="html"><![CDATA[<p>RWT generates a fixed terrain and texture state.<br />Google Earth and Google Maps are dynamic solutions, and it is not correct to compare them with RWT.<br />RWT and Google Earth / Maps simply work in different ways, which have their own advantages and disadvantages.<br />It is more logical to compare Google Earth / Maps with Online Maps (our other asset), but not with RWT.</p><p>An important note before I explain how to improve texture quality:<br />For the USA, no any other source has the same quality of souce data as Google. <br />When all other sources have tiles of maximum 20 zoom levels, Google Maps has up to 23 zoom levels. <br />The difference is 3 zoom level, means the difference in quality is 8 times.</p><p>You have several ways to increase texture quality:<br />1. Increase the size of the generated texture and / or the number of terrains.<br />2. Use a custom shader (such as Relief Terrain Pack). This will give you awesome close-range detail, even when the source data doesn&#039;t have it.<br />3. Generate Terrain Layers instead of texture using RWT, third party assets or manually. This can give you a visual quality that easily beat Google Earth / Maps.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-25T22:48:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6770#p6770</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6769#p6769" />
			<content type="html"><![CDATA[<p>Unity real world terrain</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-25T21:16:53Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6769#p6769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6768#p6768" />
			<content type="html"><![CDATA[<p>image google Maps</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-25T21:14:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6768#p6768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6767#p6767" />
			<content type="html"><![CDATA[<p>image Google Earth</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-25T21:11:28Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6767#p6767</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6766#p6766" />
			<content type="html"><![CDATA[<p>images</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-25T21:08:57Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6766#p6766</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6765#p6765" />
			<content type="html"><![CDATA[<p>Thanks Alex.&nbsp; I figured it out - the camera was zoomed right in.&nbsp; Just had to zoom out a few kms.</p><p>Another question please.</p><p>How do I improve the quality to zoomed in images?<br />For example these screenshots are of a point in your sample San Francisco Terrain - 37.715881, -122.424335</p><p>My use is to be able to create a Unity game from ground level in parklands.&nbsp; With as little touch up on the original Maps image as possible.</p><p>1) Google Maps for Unity SDK provides a detailed image but cannot zoom into ground level.<br />2) Google Earth also has a detailed image where you can manually zoom in using the program but no API/SKD for Unity<br />3) Infinity-Code Real World Terrain - can zoom in but low quality of image</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-25T21:05:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6765#p6765</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6764#p6764" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately, I did not understand your description of the problem.</p><p>If you don&#039;t have textures, enable Textures in the Real World Terrain (RWT) window.<br />If you don&#039;t see terrains in the scene view then increase Main Camera / Camera / Clipping Planes / Far.<br />If you see gray terrains in the scene view, it might be fog. Window / Rendering / Lighting / Environment / Fog - OFF.</p><p>If the problem is something else, please explain it in more detail.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-25T09:03:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6764#p6764</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Help Getting Started]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6763#p6763" />
			<content type="html"><![CDATA[<p>I have imported the Real World Terrain into Unity.<br />Just need helping getting started.&nbsp; <br />Following the &#039;Using&#039; section from the manual.<br />clicking Start creates a new asset in the Hierarchy called RealWorld Terrain, but unable to view any terrain in Game mode after pressing play.<br />Getting a grey checkboxes on the Scene view<br />unfortunately this manual stops there...&nbsp; any help appreciated??</p>]]></content>
			<author>
				<name><![CDATA[Gamify]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1431</uri>
			</author>
			<updated>2020-10-25T06:35:34Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6763#p6763</id>
		</entry>
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