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		<title><![CDATA[Infinity Code Forum — Tileset Map Is Upside Down In Scene]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1625</link>
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		<description><![CDATA[The most recent posts in Tileset Map Is Upside Down In Scene.]]></description>
		<lastBuildDate>Fri, 23 Oct 2020 19:53:57 +0000</lastBuildDate>
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			<title><![CDATA[Re: Tileset Map Is Upside Down In Scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6762#p6762</link>
			<description><![CDATA[<p>Thanks. The 180° degree rotation around the Y-axis did the trick. The scripts I was referring to are written by myself. I&#039;m drawing a regular grid on top of the map with discovered and undiscovered cells. A fog of war with square grid cells basically.</p>]]></description>
			<author><![CDATA[null@example.com (negruj0w1tsch)]]></author>
			<pubDate>Fri, 23 Oct 2020 19:53:57 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6762#p6762</guid>
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			<title><![CDATA[Re: Tileset Map Is Upside Down In Scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6761#p6761</link>
			<description><![CDATA[<p>Hello.</p><p>Tileset has the same orientation as if you set the texture to plane.<br />If you want to rotate the map just use Transform / Rotation / Y.</p><p>What are these scripts you mention?<br />Most likely, your scripts are easy to fix so that they work correctly for Tileset.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 23 Oct 2020 19:01:04 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6761#p6761</guid>
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			<title><![CDATA[Tileset Map Is Upside Down In Scene]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6760#p6760</link>
			<description><![CDATA[<p>Hello,</p><p>I noticed that the tileset map is flipped upside down at runtime. Is there a setting to change this to not be upside down? I&#039;m asking mainly because I have a few scripts that work with unity world space coordinates and assume that a growing x/z-value is moving right/up on the map. With the flipped map however this is no longer working (I migrated from the mapbox unity-plugin to this asset).</p><p>Cheers,</p><p>Jürgen</p>]]></description>
			<author><![CDATA[null@example.com (negruj0w1tsch)]]></author>
			<pubDate>Fri, 23 Oct 2020 18:38:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6760#p6760</guid>
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