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	<title type="html"><![CDATA[Infinity Code Forum — Tileset Map Is Upside Down In Scene]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1625&amp;type=atom" />
	<updated>2020-10-23T19:53:57Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1625</id>
		<entry>
			<title type="html"><![CDATA[Re: Tileset Map Is Upside Down In Scene]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6762#p6762" />
			<content type="html"><![CDATA[<p>Thanks. The 180° degree rotation around the Y-axis did the trick. The scripts I was referring to are written by myself. I&#039;m drawing a regular grid on top of the map with discovered and undiscovered cells. A fog of war with square grid cells basically.</p>]]></content>
			<author>
				<name><![CDATA[negruj0w1tsch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1428</uri>
			</author>
			<updated>2020-10-23T19:53:57Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6762#p6762</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tileset Map Is Upside Down In Scene]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6761#p6761" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Tileset has the same orientation as if you set the texture to plane.<br />If you want to rotate the map just use Transform / Rotation / Y.</p><p>What are these scripts you mention?<br />Most likely, your scripts are easy to fix so that they work correctly for Tileset.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-23T19:01:04Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6761#p6761</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Tileset Map Is Upside Down In Scene]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6760#p6760" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I noticed that the tileset map is flipped upside down at runtime. Is there a setting to change this to not be upside down? I&#039;m asking mainly because I have a few scripts that work with unity world space coordinates and assume that a growing x/z-value is moving right/up on the map. With the flipped map however this is no longer working (I migrated from the mapbox unity-plugin to this asset).</p><p>Cheers,</p><p>Jürgen</p>]]></content>
			<author>
				<name><![CDATA[negruj0w1tsch]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1428</uri>
			</author>
			<updated>2020-10-23T18:38:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6760#p6760</id>
		</entry>
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