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		<title><![CDATA[Infinity Code Forum — Plugin Downloader Texture Compression]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1616</link>
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		<description><![CDATA[The most recent posts in Plugin Downloader Texture Compression.]]></description>
		<lastBuildDate>Mon, 12 Oct 2020 22:35:18 +0000</lastBuildDate>
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			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6745#p6745</link>
			<description><![CDATA[<p>Please send me an email (support@infinity-code.com).<br />When it&#039;s ready, I&#039;ll send you the modified scripts.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 12 Oct 2020 22:35:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6745#p6745</guid>
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		<item>
			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6743#p6743</link>
			<description><![CDATA[<p>That&#039;s cool.<br />Ok, so I&#039;ll be waiting for your update. It&#039;s very important for me. <br />If you need some help with testing or something else I can help. I tried figure out how to compress that textures on fly, but I&#039;m stuck on that.</p>]]></description>
			<author><![CDATA[null@example.com (damniam)]]></author>
			<pubDate>Mon, 12 Oct 2020 12:11:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6743#p6743</guid>
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		<item>
			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6729#p6729</link>
			<description><![CDATA[<p>I saw a problem and will try to fix it and release an update early next week.<br />In addition, your question gave me an idea of how in some cases to drastically reduce memory usage in uPano and Online Maps, and I will try to implement that too.</p><p>Why only next week:<br />My main PC is under repair, and I won&#039;t be able to get data from it until the beginning of the week.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 08 Oct 2020 18:57:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6729#p6729</guid>
		</item>
		<item>
			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6728#p6728</link>
			<description><![CDATA[<p>I built this tour on example 11.Tour from the plugin but I added a few more steps. <br />I attached a screen how it looks in Unity.<br /><a href="http://server115932.nazwa.pl/tymian/index.html">Here is the tour that you can check</a>.<br />At the end of the tour, app takes 1.3GB.</p>]]></description>
			<author><![CDATA[null@example.com (damniam)]]></author>
			<pubDate>Thu, 08 Oct 2020 17:09:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6728#p6728</guid>
		</item>
		<item>
			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6727#p6727</link>
			<description><![CDATA[<p>Please show the code how you load and unload panoramas (textures).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 08 Oct 2020 13:30:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6727#p6727</guid>
		</item>
		<item>
			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6726#p6726</link>
			<description><![CDATA[<p>Hi, Thanks for your reply.</p><p>I don&#039;t know if I explained it clearly.<br />Now I only want to use Downloader component to download textures by URL, but when it downloaded from server (panorama has orig. 6MB) to SphericalPanoRender, texture has 55MB. <br />I show how it looks on <a href="http://server115932.nazwa.pl/tymian/pictures/example.png">example here</a>. </p><p>This is item0, when I get to item9 tour and test website on my phone application crash because so much memory it takes, over 1GB where 99% is ArrayBuffer. After each item of tour&nbsp; app memory increase drastically.</p><p>So I thought that this size of the texture when downloaded generated this problem, or stored cache of this texture.<br />Now I&#039;m stuck on this. Do you have any idea how maybe clear cache, or compress this texture after downloaded, on fly?</p>]]></description>
			<author><![CDATA[null@example.com (damniam)]]></author>
			<pubDate>Thu, 08 Oct 2020 11:44:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6726#p6726</guid>
		</item>
		<item>
			<title><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6724#p6724</link>
			<description><![CDATA[<p>Hello.</p><p>uPano does not change the texture import settings you are using.</p><p>First of all you need to make sure that you do not override the settings import textures for WebGL (Texture Importer / WebGL settings / Override For WebGL - OFF).<br />Actually, as far as I know, this is the only setting that can affect the texture format.</p><p>If the problem persists, you can use Downloader component to download your textures by url.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 08 Oct 2020 09:30:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6724#p6724</guid>
		</item>
		<item>
			<title><![CDATA[Plugin Downloader Texture Compression]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6722#p6722</link>
			<description><![CDATA[<p>Hello guys!</p><p>I have a few problem, maybe someone would help me or give me advice on how to do it. <br />So... I bought uPano with the idea of creating a virtual tour as a WebGL app, but problem is that I have a lot of photos (around 100, with res. 5376x2688, ~6,9MB). First, I used Unity TextureImport settings to compress images to DXT1, and size was quite small(~4MB). But, when I build tour with all photos and test in a browser, tour application memory was over 2,5GB. <br />So I decided...to use plugin Downloader to download only those photos that will be used at the moment. I build tour with only 9 steps/photos to test how much memory it will take on browser. And..after 2 steps app has 250MB, after 4 has 500MB and the end 8/9 steps has over 1GB... <br />I saw in Unity, when I download my image from server, and when is loaded as a texture to SphericalPanoRender that the image has no compression and has 55MB, that&#039;s a lot. Is there any way to compress that texture, or convert to reduce that size of textures when I download from server? Is there any memory managment or something like that? Is that downloaded texture is saved somewhere?</p>]]></description>
			<author><![CDATA[null@example.com (damniam)]]></author>
			<pubDate>Wed, 07 Oct 2020 09:03:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6722#p6722</guid>
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