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	<title type="html"><![CDATA[Infinity Code Forum — Plugin Downloader Texture Compression]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1616&amp;type=atom" />
	<updated>2020-10-12T22:35:18Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1616</id>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6745#p6745" />
			<content type="html"><![CDATA[<p>Please send me an email (support@infinity-code.com).<br />When it&#039;s ready, I&#039;ll send you the modified scripts.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-12T22:35:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6745#p6745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6743#p6743" />
			<content type="html"><![CDATA[<p>That&#039;s cool.<br />Ok, so I&#039;ll be waiting for your update. It&#039;s very important for me. <br />If you need some help with testing or something else I can help. I tried figure out how to compress that textures on fly, but I&#039;m stuck on that.</p>]]></content>
			<author>
				<name><![CDATA[damniam]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1406</uri>
			</author>
			<updated>2020-10-12T12:11:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6743#p6743</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6729#p6729" />
			<content type="html"><![CDATA[<p>I saw a problem and will try to fix it and release an update early next week.<br />In addition, your question gave me an idea of how in some cases to drastically reduce memory usage in uPano and Online Maps, and I will try to implement that too.</p><p>Why only next week:<br />My main PC is under repair, and I won&#039;t be able to get data from it until the beginning of the week.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-08T18:57:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6729#p6729</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6728#p6728" />
			<content type="html"><![CDATA[<p>I built this tour on example 11.Tour from the plugin but I added a few more steps. <br />I attached a screen how it looks in Unity.<br /><a href="http://server115932.nazwa.pl/tymian/index.html">Here is the tour that you can check</a>.<br />At the end of the tour, app takes 1.3GB.</p>]]></content>
			<author>
				<name><![CDATA[damniam]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1406</uri>
			</author>
			<updated>2020-10-08T17:09:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6728#p6728</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6727#p6727" />
			<content type="html"><![CDATA[<p>Please show the code how you load and unload panoramas (textures).</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-08T13:30:23Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6727#p6727</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6726#p6726" />
			<content type="html"><![CDATA[<p>Hi, Thanks for your reply.</p><p>I don&#039;t know if I explained it clearly.<br />Now I only want to use Downloader component to download textures by URL, but when it downloaded from server (panorama has orig. 6MB) to SphericalPanoRender, texture has 55MB. <br />I show how it looks on <a href="http://server115932.nazwa.pl/tymian/pictures/example.png">example here</a>. </p><p>This is item0, when I get to item9 tour and test website on my phone application crash because so much memory it takes, over 1GB where 99% is ArrayBuffer. After each item of tour&nbsp; app memory increase drastically.</p><p>So I thought that this size of the texture when downloaded generated this problem, or stored cache of this texture.<br />Now I&#039;m stuck on this. Do you have any idea how maybe clear cache, or compress this texture after downloaded, on fly?</p>]]></content>
			<author>
				<name><![CDATA[damniam]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1406</uri>
			</author>
			<updated>2020-10-08T11:44:28Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6726#p6726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6724#p6724" />
			<content type="html"><![CDATA[<p>Hello.</p><p>uPano does not change the texture import settings you are using.</p><p>First of all you need to make sure that you do not override the settings import textures for WebGL (Texture Importer / WebGL settings / Override For WebGL - OFF).<br />Actually, as far as I know, this is the only setting that can affect the texture format.</p><p>If the problem persists, you can use Downloader component to download your textures by url.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-10-08T09:30:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6724#p6724</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Plugin Downloader Texture Compression]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6722#p6722" />
			<content type="html"><![CDATA[<p>Hello guys!</p><p>I have a few problem, maybe someone would help me or give me advice on how to do it. <br />So... I bought uPano with the idea of creating a virtual tour as a WebGL app, but problem is that I have a lot of photos (around 100, with res. 5376x2688, ~6,9MB). First, I used Unity TextureImport settings to compress images to DXT1, and size was quite small(~4MB). But, when I build tour with all photos and test in a browser, tour application memory was over 2,5GB. <br />So I decided...to use plugin Downloader to download only those photos that will be used at the moment. I build tour with only 9 steps/photos to test how much memory it will take on browser. And..after 2 steps app has 250MB, after 4 has 500MB and the end 8/9 steps has over 1GB... <br />I saw in Unity, when I download my image from server, and when is loaded as a texture to SphericalPanoRender that the image has no compression and has 55MB, that&#039;s a lot. Is there any way to compress that texture, or convert to reduce that size of textures when I download from server? Is there any memory managment or something like that? Is that downloaded texture is saved somewhere?</p>]]></content>
			<author>
				<name><![CDATA[damniam]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1406</uri>
			</author>
			<updated>2020-10-07T09:03:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6722#p6722</id>
		</entry>
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