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	<title type="html"><![CDATA[Infinity Code Forum — Playmaker FsmObject]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=161&amp;type=atom" />
	<updated>2016-05-31T15:36:37Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=161</id>
		<entry>
			<title type="html"><![CDATA[Re: Playmaker FsmObject]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=735#p735" />
			<content type="html"><![CDATA[<p>Thank you Alex, It works.</p><p>Maybe you can advice of this playmaker bug in the action to be more user friendly!</p>]]></content>
			<author>
				<name><![CDATA[spiral12]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=146</uri>
			</author>
			<updated>2016-05-31T15:36:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=735#p735</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Playmaker FsmObject]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=734#p734" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Video:<br /><a href="https://www.dropbox.com/s/1qi6wgufy414n1o/2016-05-31%20-%200001.mp4?dl=0">https://www.dropbox.com/s/1qi6wgufy414n … 1.mp4?dl=0</a></p><p>Debug always shows «None», but it works.<br />This is a bug in Playmaker. A year ago, I reported about it to the creators of Playmaker, but the bug is still there.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-31T14:26:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=734#p734</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Playmaker FsmObject]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=733#p733" />
			<content type="html"><![CDATA[<p>I tried it and didn&#039;t work.</p><p>Im using playmaker 1.8.0f43, unity 5.3.5f1 and online maps 2.4.0.36</p><p>Can you double check it using a debug fsmVariable action or testing it at runtime, so you can check that actually the fsmObject store something?</p>]]></content>
			<author>
				<name><![CDATA[spiral12]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=146</uri>
			</author>
			<updated>2016-05-31T13:47:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=733#p733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Playmaker FsmObject]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=732#p732" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Screenshots is attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-30T11:00:38Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=732#p732</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Playmaker FsmObject]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=730#p730" />
			<content type="html"><![CDATA[<p>Hi, I want to store a marker instance with the create 2d marker action.</p><p>But i don&#039;t know what type of FsmObject i need to put in the variable. If I leave it empty, the action didn&#039;t store anything. Also tried Hutonggames.Playmaker.Actions.MarkerWrapper and it&#039;s the same result.</p><br /><p>Thank you</p>]]></content>
			<author>
				<name><![CDATA[spiral12]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=146</uri>
			</author>
			<updated>2016-05-30T03:27:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=730#p730</id>
		</entry>
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