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		<title><![CDATA[Infinity Code Forum — Placing Marker Using Geo Coordinates]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1603</link>
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		<description><![CDATA[The most recent posts in Placing Marker Using Geo Coordinates.]]></description>
		<lastBuildDate>Mon, 14 Sep 2020 20:01:23 +0000</lastBuildDate>
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			<title><![CDATA[Re: Placing Marker Using Geo Coordinates]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6659#p6659</link>
			<description><![CDATA[<p>Hello.</p><p>If you just want to add markers use Online Maps Marker Manager and Online Maps Marker 3D Manager components.<br />Or you can do it using the API (OnlineMapsMarkerManager.CreateItem / OnlineMapsMarker3DManager.CreateItem).<br />Examples:<br /><a href="https://infinity-code.com/atlas/online-maps/pages/CreateMarkerOnClick.html">https://infinity-code.com/atlas/online- … Click.html</a><br /><a href="https://infinity-code.com/atlas/online-maps/pages/Marker3D_Example.html">https://infinity-code.com/atlas/online- … ample.html</a><br />When using markers, you do not need to update their position in the scene. The map does this automatically.</p><p>If you want to position regular GameObjects without creating markers, you convert the coordinates to Unity World Position using OnlineMapsControlBaseDynamicMesh.GetWorldPosition.<br /><a href="https://infinity-code.com/doxygen/online-maps/classOnlineMapsControlBaseDynamicMesh.html#a72cf71ab8fdc9263d81e986316068362">https://infinity-code.com/doxygen/onlin … 6316068362</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 14 Sep 2020 20:01:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6659#p6659</guid>
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			<title><![CDATA[Placing Marker Using Geo Coordinates]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6656#p6656</link>
			<description><![CDATA[<p>Hi, I&#039;m researching Online Maps. I&#039;ve used MapBox. Does Online Maps have a feature similar to MapBox&#039;s SpawnOnMap? This class allows you to pass a prefab and coordinates in the component&#039;s inspector. Then the game object would appear on the map.</p><p>Here is the MapBox SpawnOnMap feature -&gt; <a href="https://docs.mapbox.com/unity/maps/overview/add-markers/">https://docs.mapbox.com/unity/maps/over … d-markers/</a></p><p>Thank you.</p>]]></description>
			<author><![CDATA[null@example.com (SuperheroRobot)]]></author>
			<pubDate>Mon, 14 Sep 2020 15:31:32 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6656#p6656</guid>
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