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		<title><![CDATA[Infinity Code Forum — uPano and Oculus Quest]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1584</link>
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		<description><![CDATA[The most recent posts in uPano and Oculus Quest.]]></description>
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			<title><![CDATA[Re: uPano and Oculus Quest]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6569#p6569</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, I don’t know how to help you here.<br />We do not develop for AR / VR, and we do not have such devices.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 13 Aug 2020 20:40:35 +0000</pubDate>
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			<title><![CDATA[uPano and Oculus Quest]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6566#p6566</link>
			<description><![CDATA[<p>We&#039;ve been having success with using uPano for WebGL content and very much like its simplicity but have been having problems getting it to work on our Oculus Quest.</p><p>I&#039;ve tried using the Unity XR Interaction toolkit but have been unable to get its XR Ray Interactors to interact with Hotspots.</p><p>Do you have any advice for a beginner!?</p>]]></description>
			<author><![CDATA[null@example.com (pilt)]]></author>
			<pubDate>Thu, 13 Aug 2020 13:18:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6566#p6566</guid>
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