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	<title type="html"><![CDATA[Infinity Code Forum — uPano and Oculus Quest]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1584&amp;type=atom" />
	<updated>2020-08-13T20:40:35Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1584</id>
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			<title type="html"><![CDATA[Re: uPano and Oculus Quest]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6569#p6569" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately, I don’t know how to help you here.<br />We do not develop for AR / VR, and we do not have such devices.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-13T20:40:35Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6569#p6569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[uPano and Oculus Quest]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6566#p6566" />
			<content type="html"><![CDATA[<p>We&#039;ve been having success with using uPano for WebGL content and very much like its simplicity but have been having problems getting it to work on our Oculus Quest.</p><p>I&#039;ve tried using the Unity XR Interaction toolkit but have been unable to get its XR Ray Interactors to interact with Hotspots.</p><p>Do you have any advice for a beginner!?</p>]]></content>
			<author>
				<name><![CDATA[pilt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1363</uri>
			</author>
			<updated>2020-08-13T13:18:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6566#p6566</id>
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