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	<title type="html"><![CDATA[Infinity Code Forum — Flickering shadows]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1577&amp;type=atom" />
	<updated>2020-08-12T14:41:45Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1577</id>
		<entry>
			<title type="html"><![CDATA[Re: Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6557#p6557" />
			<content type="html"><![CDATA[<p>Thanks, will check it out</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-08-12T14:41:45Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6557#p6557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6552#p6552" />
			<content type="html"><![CDATA[<p>The video uses the Nature Pack.<br /><a href="https://assetstore.unity.com/packages/3d/environments/nature-pack-1021">https://assetstore.unity.com/packages/3 … -pack-1021</a></p><p>This package has (at least had at the time of the video recording) trees created using Unity Tree Editor.<br /><a href="https://docs.unity3d.com/Manual/class-Tree.html">https://docs.unity3d.com/Manual/class-Tree.html</a></p><p>To make the trees more responsive, adjust the fields in the Terrain / Settings / Tree &amp; Detail Objects section. The main fields here are Tree Distance, Billboard Start, and Max Mesh Trees.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-12T11:15:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6552#p6552</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6551#p6551" />
			<content type="html"><![CDATA[<p>yes, tried that feature - the question is whether certain type of tree prefabs are lighter and scene could be more responsive....</p><p>which prefab are used in this tutorial? <a href="https://www.youtube.com/watch?v=thFaYlu65u8">https://www.youtube.com/watch?v=thFaYlu65u8</a></p><p>it says in the notes that it&#039;s NATURE PACKAGE but i see there is some type of tree-structure editor?</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-08-12T10:24:55Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6551#p6551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6548#p6548" />
			<content type="html"><![CDATA[<p>Reduce the density of trees in the generation settings.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-12T09:21:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6548#p6548</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6546#p6546" />
			<content type="html"><![CDATA[<p>thanks! this and the near clipping distance helped.</p><p>another one: when generating trees, the amount of trees is enormous and the scene rendering becomes very very choppy and slow - how would you recommend to overcome it? there might be a problem with the tree prefab that i defined?</p><p>thanks.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-08-12T06:29:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6546#p6546</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6542#p6542" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Try the following:<br />Select terrains, and set the Static - Everything (at the top of the inspector).</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-11T08:56:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6542#p6542</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Flickering shadows]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6541#p6541" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I&#039;ve generated a multi-terrain area (4*7) with trees (generated by RWT).</p><p>I&#039;ve set the terrain scale to 0.1, 0.1, 0.2 (to make trees more visible, the correct proportions are less important here).</p><p>I&#039;m having an issue with flickering shadows - any advise? </p><p>I&#039;ve tried to change the directional light biases, didn&#039;t help.</p><br /><p>thank you</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-08-11T06:52:56Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6541#p6541</id>
		</entry>
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