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<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Strange bug ???]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1574&amp;type=atom" />
	<updated>2020-08-03T15:14:05Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=1574</id>
		<entry>
			<title type="html"><![CDATA[Re: Strange bug ???]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6531#p6531" />
			<content type="html"><![CDATA[<p>Thank you for reporting this.<br />The problem has been fixed. <br />Not ideal because Unity doesn&#039;t have a working way to get the size of multiple screens, but it will work.<br />The patch is attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-03T15:14:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6531#p6531</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange bug ???]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6530#p6530" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Thanks for the stack trace.<br />Modified scripts are attached.</p></blockquote></div><p>Great ! Works ! Fantastic support as usual ! Thanks a lot Alex !<br />One little more thing, not important at all but that might be interesting : I am using 2 screens, and the UContext panel only appears on the main screen, even if the scene window is on the secondary one.</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2020-08-03T13:07:49Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6530#p6530</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange bug ???]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6529#p6529" />
			<content type="html"><![CDATA[<p>Thanks for the stack trace.<br />Modified scripts are attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-03T11:30:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6529#p6529</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange bug ???]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6528#p6528" />
			<content type="html"><![CDATA[<p>I removed Rainbow Hierarchy, the problem is still there.<br />I removed the object on the 7th line of the hierarchy, same.</p><p>Here are the 4 errors that loop in the console, maybe this could help ?<br />The 4th error appears exiting the play mode.<br />Tell me if you need anything else.</p><p><span class="postimg"><img src="https://zooomez.fr/ph/images/Ucontexterror.jpg" alt="PunBB bbcode test" /></span></p><p>NullReferenceException: Object reference not set to an instance of an object<br />InfinityCode.uContext.Tools.HierarchyErrors.DrawHierarchyItem (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Tools/HierarchyErrors.cs:28)<br />InfinityCode.uContext.HierarchyItemDrawer.OnHierarchyItemGUI (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/HierarchyItemDrawer.cs:29)<br />UnityEditor.SceneHierarchy.OnRowGUICallback (System.Int32 instanceID, UnityEngine.Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:628)<br />UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:501)<br />UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:692)<br />UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:595)<br />UnityEditor.SceneHierarchy.DoTreeView (System.Single searchPathHeight) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:744)<br />UnityEditor.SceneHierarchy.OnGUI (UnityEngine.Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:577)<br />UnityEditor.SceneHierarchyWindow.DoSceneHierarchy () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:149)<br />UnityEditor.SceneHierarchyWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:133)<br />System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.<br />System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)<br />UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)<br />UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310)<br />UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)<br />UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:244)<br />UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)<br />_______________________<br />GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.<br />UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)<br />_______________________<br />NullReferenceException: Object reference not set to an instance of an object<br />InfinityCode.uContext.Tools.HierarchyErrors.DrawHierarchyItem (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Tools/HierarchyErrors.cs:28)<br />InfinityCode.uContext.HierarchyItemDrawer.OnHierarchyItemGUI (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/HierarchyItemDrawer.cs:29)<br />UnityEditor.SceneHierarchy.OnRowGUICallback (System.Int32 instanceID, UnityEngine.Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:628)<br />UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:501)<br />UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:692)<br />UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:595)<br />UnityEditor.SceneHierarchy.DoTreeView (System.Single searchPathHeight) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:744)<br />UnityEditor.SceneHierarchy.OnGUI (UnityEngine.Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:577)<br />UnityEditor.SceneHierarchyWindow.DoSceneHierarchy () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:149)<br />UnityEditor.SceneHierarchyWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:133)<br />System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.<br />System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)<br />UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)<br />UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310)<br />UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)<br />UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)<br />UnityEngine.Experimental.UIElements.EventDispatcher.PropagateEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:754)<br />UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:599)<br />UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)<br />UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176)<br />UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)<br />UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)<br />UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)<br />___________________________________<br />NullReferenceException: Object reference not set to an instance of an object<br />InfinityCode.uContext.Tools.HierarchyErrors.DrawHierarchyItem (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Tools/HierarchyErrors.cs:28)<br />InfinityCode.uContext.HierarchyItemDrawer.OnHierarchyItemGUI (System.Int32 id, UnityEngine.Rect rect) (at Assets/Plugins/Infinity Code/uContext/Scripts/Editor/Managers/HierarchyItemDrawer.cs:29)<br />UnityEditor.SceneHierarchy.OnRowGUICallback (System.Int32 instanceID, UnityEngine.Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:628)<br />UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, System.Int32 row, System.Single rowWidth, System.Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:501)<br />UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (System.Int32 firstRow, System.Int32 numVisibleRows, System.Single rowWidth, System.Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:692)<br />UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect rect, System.Int32 keyboardControlID) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:595)<br />UnityEditor.SceneHierarchy.DoTreeView (System.Single searchPathHeight) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:744)<br />UnityEditor.SceneHierarchy.OnGUI (UnityEngine.Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchy.cs:577)<br />UnityEditor.SceneHierarchyWindow.DoSceneHierarchy () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:149)<br />UnityEditor.SceneHierarchyWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:133)<br />System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.<br />System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at &lt;e1319b7195c343e79b385cd3aa43f5dc&gt;:0)<br />UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:342)<br />UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:336)<br />UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:310)<br />UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:361)<br />UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:320)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:438)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:421)<br />UnityEngine.Experimental.UIElements.IMGUIContainer.HandleEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:401)<br />UnityEngine.Experimental.UIElements.EventDispatcher.PropagateEvent (UnityEngine.Experimental.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:754)<br />UnityEngine.Experimental.UIElements.EventDispatcher.ProcessEvent (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:599)<br />UnityEngine.Experimental.UIElements.EventDispatcher.Dispatch (UnityEngine.Experimental.UIElements.EventBase evt, UnityEngine.Experimental.UIElements.IPanel panel, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:307)<br />UnityEngine.Experimental.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.Experimental.UIElements.EventBase e, UnityEngine.Experimental.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:176)<br />UnityEngine.Experimental.UIElements.UIElementsUtility.DoDispatch (UnityEngine.Experimental.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:245)<br />UnityEngine.Experimental.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:68)<br />UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2020-08-03T10:11:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6528#p6528</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Strange bug ???]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6527#p6527" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report, but I&#039;m not sure that the problem is in the uContext.<br />I tested this on my side and it works correctly.</p><p>What I see in your video:<br />1. You have an exception in the console from the start of the video that does not disappear after the start of the scene.<br />2. You have other assets that modify the hierarchy.<br />3. At the start of the scene, you have six items in the hierarchy and a scroll, which means that the problem occurs on the sixth or seventh item, in the script that draws / modifies the items of the hierarchy.<br />In your video, I did not see the things that uContext draws, so the problem is most likely in some other asset.<br />4. When you scroll the list of items in the hierarchy, the item that was causing the problem leaves the window and the rest of the items are displayed correctly.</p><p>To understand which asset is causing the problem, please attach a stack trace of the exceptions you have. <br />If the problem is in uContext I will quickly fix it and send you a modified files.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-08-02T21:28:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6527#p6527</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Strange bug ???]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6526#p6526" />
			<content type="html"><![CDATA[<p>Hello !<br />I installed today UContext (so the last version) which seems awesome, but when I hit play, the hierarchy displays only 6 lines, I have to reload the scene to recover the full hierarchy.<br />Here is a video describing this issue : <a href="https://www.youtube.com/watch?v=hEseIUGbg-U">https://www.youtube.com/watch?v=hEseIUGbg-U</a> (After 17s you can jump to 1mn.)<br />If I remove the UContext folder I don&#039;t have this issue anymore.<br />If you have an idea ?</p><p>Best regards.</p>]]></content>
			<author>
				<name><![CDATA[philzmz]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=606</uri>
			</author>
			<updated>2020-08-02T17:58:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6526#p6526</id>
		</entry>
</feed>
