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	<title type="html"><![CDATA[Infinity Code Forum — Georeference]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1569&amp;type=atom" />
	<updated>2020-08-11T06:50:12Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1569</id>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6540#p6540" />
			<content type="html"><![CDATA[<p>Thank you,<br />works well</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-08-11T06:50:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6540#p6540</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6518#p6518" />
			<content type="html"><![CDATA[<p>These are textures that add relief to the terrain.<br />And, yes, they are grayscale.<br />You can use your own textures if you like.</p><p>RWT or RTP does not automatically blend these textures.<br />To paint 2-4 textures use Terrain / Paint Texture.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-27T19:41:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6518#p6518</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6516#p6516" />
			<content type="html"><![CDATA[<p>Attached an image with the gray layers</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-27T18:45:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6516#p6516</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6513#p6513" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Unfortunately, I have no such knowledge about RTP.<br />Please see this in the RTP documentation.</p></blockquote></div><p>Hi </p><p>I tried to get some more info from RTP source, no luck there.</p><p>I have another question, hope you can help me out :</p><p>When RTP adds the 4 colormaps to the RWT terrain, those colormaps are gray (in the layers tab).</p><p>I see (the L shortcut) that the first colormap is the one applied to the whole terrain (a big terrain, 5*3). The other tree gray layers are not applied to any area of the terrain . </p><p>I&#039;ve changed the first of those gray layers to the albedo map (colored) of the texture and the difference was significant ! The texture looks much better and detailed. </p><p>Is that some part of the process ? the gray slots should be changed to the colored albedo maps? or do i miss something and the textures should look much crispier and detailed with the gray slots as they are? </p><p>Could it be there was some change in the integration interface since last RTP and RWT update? </p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-27T11:42:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6513#p6513</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6510#p6510" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Unfortunately, I have no such knowledge about RTP.<br />Please see this in the RTP documentation.</p></blockquote></div><p>Thank you</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-24T10:11:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6510#p6510</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6509#p6509" />
			<content type="html"><![CDATA[<p>Unfortunately, I have no such knowledge about RTP.<br />Please see this in the RTP documentation.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-24T08:58:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6509#p6509</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6508#p6508" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>mardulis wrote:</cite><blockquote><p>wow, it&#039;s there. thanks.</p><p>It would be really helpful to get some more info on this process, the textures do look sharper from distance - but still blurry from up-close.</p></blockquote></div><p>To be more specific - How is it possible to produce 8 layers (instead of the current 4) so that part of them will be available for painting textures (currently there are 4 b/w textures just for the noise functionality in RTP)</p><p>thank you.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-23T21:37:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6508#p6508</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6507#p6507" />
			<content type="html"><![CDATA[<p>wow, it&#039;s there. thanks.</p><p>It would be really helpful to get some more info on this process, the textures do look sharper from distance - but still blurry from up-close.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-23T18:04:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6507#p6507</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6505#p6505" />
			<content type="html"><![CDATA[<p>Enable RTP integration in RWT settings, generate new terrains and RWT will automatically apply RTP settings for them.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-23T13:39:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6505#p6505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6504#p6504" />
			<content type="html"><![CDATA[<p>Ok, i see there is this Global color maps in RTP but i can&#039;t find any info regarding it&#039;s use with a sattelite texture.</p><p>Do you have any experience with it?</p><p>thanks.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-22T20:17:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6504#p6504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6490#p6490" />
			<content type="html"><![CDATA[<p>When generating Gaia Stamps, RWT does not generate textures. Only the stamp itself.<br />Then, you generate Terrain Layers with Gaia, but that will be far from reality.<br />You can also generate Terrain Layers for existing Terrains using the World Creator.</p><p>Relief Terrain Pack (RTP) can improve close view when using satellite imagery.<br />Or you can generate Terrains Layers based on vector tiles.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-22T09:57:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6490#p6490</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6489#p6489" />
			<content type="html"><![CDATA[<p>Your single/multiple terrain answer is very clear, thanks.</p><p>regarding the materials, I saw this section regarding splat-prototypes in RWT documentation but didn&#039;t get it... Do you have some other tutorial explaining how to produce the materials from the texture? (if i understand what it does...)</p><p>To clarify my question about the materials - i&#039;m looking for the fastest way to produce more detailed individual materials for the RWT terrain - So that the terrain will be more&nbsp; presentable from closer distance as well (due to the limitation of the sattelite based textures). <br />Does the GAIA stamp workflow enable that ? some other way?</p><p>thanks again.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-22T09:42:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6489#p6489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6485#p6485" />
			<content type="html"><![CDATA[<p>Unfortunately I didn&#039;t understand your question.<br />If you need one terrain, create one (Count terrains - 1x1). <br />If you need multiple terrains, specify the desired value (Count terrains - NxM), and RWT will create a seamless grid of terrains.<br />World Streamer can work with grid of terrains.<br />Whether you need to generate one or multiple terrains depends only on your purposes and needs. <br />Each way is good when used correctly.</p><p>Again, I didn&#039;t understand your question.<br />RWT does not generate materials, but Terrain Layers (Splat Prototypes).<br />What are Terrain Layers and how to use it:<br /><a href="https://docs.unity3d.com/Manual/class-TerrainLayer.html">https://docs.unity3d.com/Manual/class-TerrainLayer.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-21T23:22:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6485#p6485</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6484#p6484" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I&#039;m trying to apply CTS to a unity terrain in RWT.</p><p>How would you produce all the materials ? right now i have the sattelite texture for the whole terrain.</p><p>Is there some thread dealing with this ?</p><p>thanks.</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-21T20:31:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6484#p6484</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Georeference]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6482#p6482" />
			<content type="html"><![CDATA[<p>Thanks Alex,</p><p>I don&#039;t have the experience yet - what might be the need for multiple terrains if I can create a big one (with a correct application of the global texture) and stream it with one of the solutions in (3) ?</p>]]></content>
			<author>
				<name><![CDATA[mardulis]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1347</uri>
			</author>
			<updated>2020-07-21T14:58:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6482#p6482</id>
		</entry>
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