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		<title><![CDATA[Infinity Code Forum — Generating Terrains at Runtime]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1567</link>
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		<description><![CDATA[The most recent posts in Generating Terrains at Runtime.]]></description>
		<lastBuildDate>Fri, 17 Jul 2020 19:56:08 +0000</lastBuildDate>
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			<title><![CDATA[Re: Generating Terrains at Runtime]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6471#p6471</link>
			<description><![CDATA[<p>Ok thanks.</p>]]></description>
			<author><![CDATA[null@example.com (mcb)]]></author>
			<pubDate>Fri, 17 Jul 2020 19:56:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6471#p6471</guid>
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			<title><![CDATA[Re: Generating Terrains at Runtime]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6470#p6470</link>
			<description><![CDATA[<p>Hello.</p><p>Real World Terrain is an editor extension and can generate terrains only in Unity Editor.<br />If you are looking for a runtime solution check out Online Maps:<br /><a href="https://assetstore.unity.com/packages/tools/integration/online-maps-v3-138509">https://assetstore.unity.com/packages/t … -v3-138509</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 17 Jul 2020 19:52:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6470#p6470</guid>
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			<title><![CDATA[Generating Terrains at Runtime]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6469#p6469</link>
			<description><![CDATA[<p>I&#039;ve been using Real World Terrain for a few years now and it&#039;s hands down my favorite terrain generator.</p><p>My question is about getting some direction on using this tool at runtime to generate my terrains.</p><p>What I want to do is give the user the opportunity to select a very limited area on the map, constrained to a square, possibly based on simply by providing a single lat/lon and center the square on that.&nbsp; My thought was to try and see if if I could figure out how to get your terrain helper tool to run at runtime and use that to get the coordinates, but I might just see if I can just offer the user the opportunity to provide the lat/lon directly, where they get it from another place first. </p><p>Once the terrain coords are in place, generate the terrain like usual.&nbsp; I&#039;m not concerned with the time to generate the terrain at runtime, its expected and assumed.</p><p>I guess as the developer, I wanted to reach out to you and get your thoughts on how to best approach this task.</p><p>Thanks in advance</p>]]></description>
			<author><![CDATA[null@example.com (mcb)]]></author>
			<pubDate>Fri, 17 Jul 2020 16:55:00 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6469#p6469</guid>
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