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	<title type="html"><![CDATA[Infinity Code Forum — Generating Terrains at Runtime]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1567&amp;type=atom" />
	<updated>2020-07-17T19:56:08Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1567</id>
		<entry>
			<title type="html"><![CDATA[Re: Generating Terrains at Runtime]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6471#p6471" />
			<content type="html"><![CDATA[<p>Ok thanks.</p>]]></content>
			<author>
				<name><![CDATA[mcb]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1341</uri>
			</author>
			<updated>2020-07-17T19:56:08Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6471#p6471</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Generating Terrains at Runtime]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6470#p6470" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Real World Terrain is an editor extension and can generate terrains only in Unity Editor.<br />If you are looking for a runtime solution check out Online Maps:<br /><a href="https://assetstore.unity.com/packages/tools/integration/online-maps-v3-138509">https://assetstore.unity.com/packages/t … -v3-138509</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-17T19:52:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6470#p6470</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Generating Terrains at Runtime]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6469#p6469" />
			<content type="html"><![CDATA[<p>I&#039;ve been using Real World Terrain for a few years now and it&#039;s hands down my favorite terrain generator.</p><p>My question is about getting some direction on using this tool at runtime to generate my terrains.</p><p>What I want to do is give the user the opportunity to select a very limited area on the map, constrained to a square, possibly based on simply by providing a single lat/lon and center the square on that.&nbsp; My thought was to try and see if if I could figure out how to get your terrain helper tool to run at runtime and use that to get the coordinates, but I might just see if I can just offer the user the opportunity to provide the lat/lon directly, where they get it from another place first. </p><p>Once the terrain coords are in place, generate the terrain like usual.&nbsp; I&#039;m not concerned with the time to generate the terrain at runtime, its expected and assumed.</p><p>I guess as the developer, I wanted to reach out to you and get your thoughts on how to best approach this task.</p><p>Thanks in advance</p>]]></content>
			<author>
				<name><![CDATA[mcb]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1341</uri>
			</author>
			<updated>2020-07-17T16:55:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6469#p6469</id>
		</entry>
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