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		<title><![CDATA[Infinity Code Forum — PM - Help with 3D markers]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1563</link>
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		<description><![CDATA[The most recent posts in PM - Help with 3D markers.]]></description>
		<lastBuildDate>Wed, 15 Jul 2020 10:43:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: PM - Help with 3D markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6463#p6463</link>
			<description><![CDATA[<p>Hello Alex,</p><p>Thank you for your answer,<br />Actually I tried to use get Marker by Index before and I do not know why I thought It was not working, probably because I didnt saw it on the Debug Mode, but now that you mentioned, yes I read it somewhere before.</p><p>Anyways, I could get the markers created. Thank you!</p>]]></description>
			<author><![CDATA[null@example.com (Yago)]]></author>
			<pubDate>Wed, 15 Jul 2020 10:43:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6463#p6463</guid>
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			<title><![CDATA[Re: PM - Help with 3D markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6462#p6462</link>
			<description><![CDATA[<p>Hello.</p><p>Use Get 2D Marker By Index action to get a marker by index (it doesn&#039;t matter the marker was created using the inspector, PM, or API).</p><p>P.S. Debugging in PM will always show None, but this is not true. <br />A variable contains a marker, and you can easily verify this using other actions for the markers.<br />This is a bug in PM that we wrote about in the documentation.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 15 Jul 2020 09:39:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6462#p6462</guid>
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			<title><![CDATA[PM - Help with 3D markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6461#p6461</link>
			<description><![CDATA[<p>Hello!</p><p>I am really struggling with something that probably it is really easy to do..</p><p>I created a 3D map and then I added some 3D markers while playing the scene and then Saved the state.<br />The markers are already there every time I play the scene again, however, I do not know how I can call them using the FSM from PM. Lets say I created 5 markers and I want something happening when the Marker receives some actions (on click or the distance with the Player marker gets closer for example).</p><p>The trouble that I am having is that I do not know how to Call those markers that are already created from the beginning.<br />I tried to use the scenes for PM but all of them are focused on creating a Marker and then use that marker to do something, how I can call/interact with the Markers already created?</p><br /><p>Would be great if you can help me with this!</p><p>Best regards,<br />Yago</p>]]></description>
			<author><![CDATA[null@example.com (Yago)]]></author>
			<pubDate>Tue, 14 Jul 2020 17:49:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6461#p6461</guid>
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