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	<title type="html"><![CDATA[Infinity Code Forum — PM - Help with 3D markers]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1563&amp;type=atom" />
	<updated>2020-07-15T10:43:11Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1563</id>
		<entry>
			<title type="html"><![CDATA[Re: PM - Help with 3D markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6463#p6463" />
			<content type="html"><![CDATA[<p>Hello Alex,</p><p>Thank you for your answer,<br />Actually I tried to use get Marker by Index before and I do not know why I thought It was not working, probably because I didnt saw it on the Debug Mode, but now that you mentioned, yes I read it somewhere before.</p><p>Anyways, I could get the markers created. Thank you!</p>]]></content>
			<author>
				<name><![CDATA[Yago]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1336</uri>
			</author>
			<updated>2020-07-15T10:43:11Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6463#p6463</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: PM - Help with 3D markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6462#p6462" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Use Get 2D Marker By Index action to get a marker by index (it doesn&#039;t matter the marker was created using the inspector, PM, or API).</p><p>P.S. Debugging in PM will always show None, but this is not true. <br />A variable contains a marker, and you can easily verify this using other actions for the markers.<br />This is a bug in PM that we wrote about in the documentation.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-15T09:39:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6462#p6462</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[PM - Help with 3D markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6461#p6461" />
			<content type="html"><![CDATA[<p>Hello!</p><p>I am really struggling with something that probably it is really easy to do..</p><p>I created a 3D map and then I added some 3D markers while playing the scene and then Saved the state.<br />The markers are already there every time I play the scene again, however, I do not know how I can call them using the FSM from PM. Lets say I created 5 markers and I want something happening when the Marker receives some actions (on click or the distance with the Player marker gets closer for example).</p><p>The trouble that I am having is that I do not know how to Call those markers that are already created from the beginning.<br />I tried to use the scenes for PM but all of them are focused on creating a Marker and then use that marker to do something, how I can call/interact with the Markers already created?</p><br /><p>Would be great if you can help me with this!</p><p>Best regards,<br />Yago</p>]]></content>
			<author>
				<name><![CDATA[Yago]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1336</uri>
			</author>
			<updated>2020-07-14T17:49:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6461#p6461</id>
		</entry>
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