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		<title><![CDATA[Infinity Code Forum — Launch Multiple generations]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1560</link>
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		<description><![CDATA[The most recent posts in Launch Multiple generations.]]></description>
		<lastBuildDate>Wed, 22 Jul 2020 17:10:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: Launch Multiple generations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6501#p6501</link>
			<description><![CDATA[<p>The problem is that the Unity Terrain Engine (UTE) does not work in absolute heights. <br />UTE uses a relative height value (0-1) multiplied by a factor. <br />In addition, UTE stores the values in the filesystem as ushort, which gives an actual range of 65,536 values.</p><p>By default, to efficiently use this range and increase vertical accuracy, RWT finds the maximum and minimum altitude values in the generated area, and convert them in UTE elevation range.<br />Each terrains generated in separate runs has its own unique maximum and minimum height, which gives the effect as in your screenshot.</p><p>To work around this, use a fixed elevation range:<br /></p><div class="codebox"><pre><code>prefs.elevationRange= RealWorldTerrainElevationRange.fixed;
prefs.fixedMinElevation= -1000;
prefs.fixedMaxElevation= 9000;</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 22 Jul 2020 17:10:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6501#p6501</guid>
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			<title><![CDATA[Re: Launch Multiple generations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6500#p6500</link>
			<description><![CDATA[<p>And here&#039;s an image</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Wed, 22 Jul 2020 14:51:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6500#p6500</guid>
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			<title><![CDATA[Re: Launch Multiple generations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6499#p6499</link>
			<description><![CDATA[<p>Hello,</p><p>I managed to generate terrains and save them in asset bundles but when I load them there are elevation problems like a constant step between them.<br />The parameters for the generations (excluding coordinates) are identical.</p><p>any idea ?<br />do the parameters i&#039;m using make sense ?</p><p>Here&#039;s my code</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Wed, 22 Jul 2020 14:48:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6499#p6499</guid>
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		<item>
			<title><![CDATA[Re: Launch Multiple generations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6452#p6452</link>
			<description><![CDATA[<p>Hello.</p><p>Here is an example:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 08 Jul 2020 09:11:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6452#p6452</guid>
		</item>
		<item>
			<title><![CDATA[Launch Multiple generations]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6451#p6451</link>
			<description><![CDATA[<p>Hello,</p><p>I need to generate the same terrain in multiple resolutions.<br />It can be a very repetitive process so i would like to now if there is currently a way to automate that (creating a queue).</p><p>If not, do you think it is doable for me to modify some scripts to do this ?</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Wed, 08 Jul 2020 08:12:22 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6451#p6451</guid>
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