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	<title type="html"><![CDATA[Infinity Code Forum — Launch Multiple generations]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1560&amp;type=atom" />
	<updated>2020-07-22T17:10:35Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1560</id>
		<entry>
			<title type="html"><![CDATA[Re: Launch Multiple generations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6501#p6501" />
			<content type="html"><![CDATA[<p>The problem is that the Unity Terrain Engine (UTE) does not work in absolute heights. <br />UTE uses a relative height value (0-1) multiplied by a factor. <br />In addition, UTE stores the values in the filesystem as ushort, which gives an actual range of 65,536 values.</p><p>By default, to efficiently use this range and increase vertical accuracy, RWT finds the maximum and minimum altitude values in the generated area, and convert them in UTE elevation range.<br />Each terrains generated in separate runs has its own unique maximum and minimum height, which gives the effect as in your screenshot.</p><p>To work around this, use a fixed elevation range:<br /></p><div class="codebox"><pre><code>prefs.elevationRange= RealWorldTerrainElevationRange.fixed;
prefs.fixedMinElevation= -1000;
prefs.fixedMaxElevation= 9000;</code></pre></div>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-22T17:10:35Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6501#p6501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Launch Multiple generations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6500#p6500" />
			<content type="html"><![CDATA[<p>And here&#039;s an image</p>]]></content>
			<author>
				<name><![CDATA[rodolphebansard]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1328</uri>
			</author>
			<updated>2020-07-22T14:51:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6500#p6500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Launch Multiple generations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6499#p6499" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I managed to generate terrains and save them in asset bundles but when I load them there are elevation problems like a constant step between them.<br />The parameters for the generations (excluding coordinates) are identical.</p><p>any idea ?<br />do the parameters i&#039;m using make sense ?</p><p>Here&#039;s my code</p>]]></content>
			<author>
				<name><![CDATA[rodolphebansard]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1328</uri>
			</author>
			<updated>2020-07-22T14:48:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6499#p6499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Launch Multiple generations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6452#p6452" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Here is an example:<br /><a href="https://forum.infinity-code.com/viewtopic.php?id=1447">https://forum.infinity-code.com/viewtopic.php?id=1447</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-07-08T09:11:53Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6452#p6452</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Launch Multiple generations]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6451#p6451" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I need to generate the same terrain in multiple resolutions.<br />It can be a very repetitive process so i would like to now if there is currently a way to automate that (creating a queue).</p><p>If not, do you think it is doable for me to modify some scripts to do this ?</p>]]></content>
			<author>
				<name><![CDATA[rodolphebansard]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1328</uri>
			</author>
			<updated>2020-07-08T08:12:22Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6451#p6451</id>
		</entry>
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