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		<title><![CDATA[Infinity Code Forum — Instantiation of terrains from a folder]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1553</link>
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		<description><![CDATA[The most recent posts in Instantiation of terrains from a folder.]]></description>
		<lastBuildDate>Tue, 30 Jun 2020 10:33:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Instantiation of terrains from a folder]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6424#p6424</link>
			<description><![CDATA[<p>Thank you it works !<br />thanks for responding so quickly !</p><p>Have a nice day</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Tue, 30 Jun 2020 10:33:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6424#p6424</guid>
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			<title><![CDATA[Re: Instantiation of terrains from a folder]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6423#p6423</link>
			<description><![CDATA[<p>Most likely the problem is that the terrain shader was not included in the build.<br />Add “Nature / Terrain / Standard” shader to “Edit / Project Settings / Graphics / Always Include Shaders”.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 30 Jun 2020 10:08:15 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6423#p6423</guid>
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			<title><![CDATA[Re: Instantiation of terrains from a folder]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6422#p6422</link>
			<description><![CDATA[<p>Hello again,</p><p>Thank you, it works very well with asset bundle.</p><p>I just have a small problem.<br />When i built my project, the terrain was all pink (no problems in editor)<br />The &quot;fix&quot; i am using for the moment is to have a random terrain generated in the project.<br />if there is none, it does not work.<br />pretty weird to me.</p><p>Do you have any idea to make this cleaner ?</p><p>Thank you !</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Tue, 30 Jun 2020 09:57:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6422#p6422</guid>
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			<title><![CDATA[Re: Instantiation of terrains from a folder]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6418#p6418</link>
			<description><![CDATA[<p>Hello.</p><p>You have three ways:<br />1. Streaming Assets:<br /><a href="https://docs.unity3d.com/Manual/StreamingAssets.html">https://docs.unity3d.com/Manual/StreamingAssets.html</a><br />2. Asset Bundle:<br /><a href="https://docs.unity3d.com/Manual/AssetBundlesIntro.html">https://docs.unity3d.com/Manual/AssetBundlesIntro.html</a><br />3. Export all terrains maps, and create a dynamic terrain in the playmode and load maps using a script.<br /><a href="https://docs.unity3d.com/ScriptReference/TerrainData.html">https://docs.unity3d.com/ScriptReferenc … nData.html</a><br />But keep in mind that dynamically creating terrains has many pitfalls.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 29 Jun 2020 09:39:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6418#p6418</guid>
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			<title><![CDATA[Instantiation of terrains from a folder]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6417#p6417</link>
			<description><![CDATA[<p>Hello,</p><p>I need to store the terrains I generated in a folder that is not part of my unity project.<br />How can i instantiate them with the same structure in a build?</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Mon, 29 Jun 2020 09:23:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6417#p6417</guid>
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