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		<title><![CDATA[Infinity Code Forum — Junction between terrains of different resolutions]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1552</link>
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		<description><![CDATA[The most recent posts in Junction between terrains of different resolutions.]]></description>
		<lastBuildDate>Mon, 06 Jul 2020 13:09:39 +0000</lastBuildDate>
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			<title><![CDATA[Re: Junction between terrains of different resolutions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6447#p6447</link>
			<description><![CDATA[<p>Hello,</p><p>I need to do this at runtime so I cannot use this solution</p><p>I created my own script : when I load a terrain with a different resolution from these neighbors collects the terrain data and interpolates.</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Mon, 06 Jul 2020 13:09:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6447#p6447</guid>
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			<title><![CDATA[Re: Junction between terrains of different resolutions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6412#p6412</link>
			<description><![CDATA[<p>Hello.</p><p>In recent versions of Unity Editor, seamlessness requires all terrains to have the same heightmap resolution.<br />When regenerating with high resolution, this requirement was violated and terrains lost their neighbors.<br />To fix this, select RWT Container / Utils / Update Neighbors.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 27 Jun 2020 14:09:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6412#p6412</guid>
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			<title><![CDATA[Junction between terrains of different resolutions]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6410#p6410</link>
			<description><![CDATA[<p>Hello,</p><p>I am currently creating an outdoor environment for an airplane simulator and I need to have France.<br />First, I made a generation of France (800x800km) in low resolution with tiles of 100x100km because the plane is 10 km above sea level.<br />Then, I generated a higher resolution terrain (100x100km) with 10x10km tiles for each airport I wanted to go to (for the moment Paris Toulouse and Lyon)<br />To finish I replace the tile of France with a terrain in high resolution.</p><p>Overall it looks good but the junction between these two terrains is not continuous. is there a way to fix that or a better approach to what i&#039;m trying to accomplish.</p><p>Thank You !</p>]]></description>
			<author><![CDATA[null@example.com (rodolphebansard)]]></author>
			<pubDate>Fri, 26 Jun 2020 11:54:38 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6410#p6410</guid>
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