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	<title type="html"><![CDATA[Infinity Code Forum — Junction between terrains of different resolutions]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1552&amp;type=atom" />
	<updated>2020-07-06T13:09:39Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1552</id>
		<entry>
			<title type="html"><![CDATA[Re: Junction between terrains of different resolutions]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6447#p6447" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I need to do this at runtime so I cannot use this solution</p><p>I created my own script : when I load a terrain with a different resolution from these neighbors collects the terrain data and interpolates.</p>]]></content>
			<author>
				<name><![CDATA[rodolphebansard]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1328</uri>
			</author>
			<updated>2020-07-06T13:09:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6447#p6447</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Junction between terrains of different resolutions]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6412#p6412" />
			<content type="html"><![CDATA[<p>Hello.</p><p>In recent versions of Unity Editor, seamlessness requires all terrains to have the same heightmap resolution.<br />When regenerating with high resolution, this requirement was violated and terrains lost their neighbors.<br />To fix this, select RWT Container / Utils / Update Neighbors.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-06-27T14:09:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6412#p6412</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Junction between terrains of different resolutions]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6410#p6410" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I am currently creating an outdoor environment for an airplane simulator and I need to have France.<br />First, I made a generation of France (800x800km) in low resolution with tiles of 100x100km because the plane is 10 km above sea level.<br />Then, I generated a higher resolution terrain (100x100km) with 10x10km tiles for each airport I wanted to go to (for the moment Paris Toulouse and Lyon)<br />To finish I replace the tile of France with a terrain in high resolution.</p><p>Overall it looks good but the junction between these two terrains is not continuous. is there a way to fix that or a better approach to what i&#039;m trying to accomplish.</p><p>Thank You !</p>]]></content>
			<author>
				<name><![CDATA[rodolphebansard]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1328</uri>
			</author>
			<updated>2020-06-26T11:54:38Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6410#p6410</id>
		</entry>
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