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		<title><![CDATA[Infinity Code Forum — Clunky heightmap terrain]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1510</link>
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		<description><![CDATA[The most recent posts in Clunky heightmap terrain.]]></description>
		<lastBuildDate>Mon, 11 May 2020 19:51:54 +0000</lastBuildDate>
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			<title><![CDATA[Re: Clunky heightmap terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6228#p6228</link>
			<description><![CDATA[<p>That easy, huh?<br />Thank you very much.<br />I spent few days stuck with this.<br />It is a great asset Alex.<br />Regards,<br />Joan</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Mon, 11 May 2020 19:51:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6228#p6228</guid>
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			<title><![CDATA[Re: Clunky heightmap terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6227#p6227</link>
			<description><![CDATA[<p>Hello.</p><p>You have this result because of Elevation Range - Real World Value.<br />With these settings, RWT uses a range from -15km to 15km, giving a range of 30km.<br />Unity Terrain Engine stores the heightmap as ushort array (2 bytes), which means you have 1 height step every 0.5 meters.<br />Elevation Range - Real World Value should be used for very specific situations.<br />In most cases, it is better to use Elevation Range - Auto Detect.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 11 May 2020 11:38:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6227#p6227</guid>
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			<title><![CDATA[Clunky heightmap terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6226#p6226</link>
			<description><![CDATA[<p>I am stunned did not find anything in the forum about the heightmap clunky steps aspect. No one else has the minecrafted terrain like in the attached image?<br />In the image, enclosed, the RWT setting in case anyone can see any error causing the steps.<br />If it&#039;s something relative to the imported RAW bit settings, can it be changed to 16 bit greyscale?<br />If it&#039;s something relative to the maximum resolution of the data providers, is there a way to smooth the terrain?<br />Any help will be appreciated,<br />Joan</p>]]></description>
			<author><![CDATA[null@example.com (quarrytroopers)]]></author>
			<pubDate>Mon, 11 May 2020 11:21:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6226#p6226</guid>
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