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	<title type="html"><![CDATA[Infinity Code Forum — Clunky heightmap terrain]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1510&amp;type=atom" />
	<updated>2020-05-11T19:51:54Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1510</id>
		<entry>
			<title type="html"><![CDATA[Re: Clunky heightmap terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6228#p6228" />
			<content type="html"><![CDATA[<p>That easy, huh?<br />Thank you very much.<br />I spent few days stuck with this.<br />It is a great asset Alex.<br />Regards,<br />Joan</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2020-05-11T19:51:54Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6228#p6228</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Clunky heightmap terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6227#p6227" />
			<content type="html"><![CDATA[<p>Hello.</p><p>You have this result because of Elevation Range - Real World Value.<br />With these settings, RWT uses a range from -15km to 15km, giving a range of 30km.<br />Unity Terrain Engine stores the heightmap as ushort array (2 bytes), which means you have 1 height step every 0.5 meters.<br />Elevation Range - Real World Value should be used for very specific situations.<br />In most cases, it is better to use Elevation Range - Auto Detect.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-05-11T11:38:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6227#p6227</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Clunky heightmap terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6226#p6226" />
			<content type="html"><![CDATA[<p>I am stunned did not find anything in the forum about the heightmap clunky steps aspect. No one else has the minecrafted terrain like in the attached image?<br />In the image, enclosed, the RWT setting in case anyone can see any error causing the steps.<br />If it&#039;s something relative to the imported RAW bit settings, can it be changed to 16 bit greyscale?<br />If it&#039;s something relative to the maximum resolution of the data providers, is there a way to smooth the terrain?<br />Any help will be appreciated,<br />Joan</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2020-05-11T11:21:19Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6226#p6226</id>
		</entry>
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