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		<title><![CDATA[Infinity Code Forum — Export Terrain to FBX or OBJ]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1493</link>
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		<description><![CDATA[The most recent posts in Export Terrain to FBX or OBJ.]]></description>
		<lastBuildDate>Mon, 20 Apr 2020 19:29:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Export Terrain to FBX or OBJ]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6156#p6156</link>
			<description><![CDATA[<p>Hello.</p><p>Real World Terrain supports Unity v5.6.0 and higher.<br />I send this asset to Asset Store using Unity v5.6.0, and I am sure that it works correctly on this version of Unity Editor.<br />What problem do you have in Unity v5.6?<br />Some kind of compilation error?</p><p>RWT cannot export terrain as obj.<br />Only heightmap as raw.<br />Then you can extrude it using some 3D editor.<br />I don’t know how about Maya because I never used it.<br />But in 3ds Max this is possible.</p><p>Or RWT can generate mesh and export it as obj.</p><p>As far as I know EasyRoads3D and BuildR can export objects as obj.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 20 Apr 2020 19:29:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6156#p6156</guid>
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			<title><![CDATA[Export Terrain to FBX or OBJ]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6155#p6155</link>
			<description><![CDATA[<p>Hi, I need to export the terrain to an FBX or OBJ file so that I can use the terrain in an older version of Unity.<br />I also need to hire someone to edit the terrain in Maya.</p><p>Can someone please explain how I export the complete terrain (Houses, roads, etc.)?</p><p>Thank you for the help.</p>]]></description>
			<author><![CDATA[null@example.com (tspree15)]]></author>
			<pubDate>Mon, 20 Apr 2020 18:36:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6155#p6155</guid>
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