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		<title><![CDATA[Infinity Code Forum — UnitySteer & 3D Markers]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=149</link>
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		<description><![CDATA[The most recent posts in UnitySteer & 3D Markers.]]></description>
		<lastBuildDate>Wed, 04 May 2016 23:27:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: UnitySteer & 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=660#p660</link>
			<description><![CDATA[<p>Hello.</p><p>3D marker - it is a regular GameObject. <br />Each instance has a world position (marker3d.instance.transform.position).</p><p>You can convert coordinates into world position and vice versa:<br />OnlineMapsTileSetControl.GetCoordsByWorldPosition<br />OnlineMapsTileSetControl.GetWorldPosition</p><p>I see two solutions for your problem:<br />1. After moving the marker using UnitySteer, you update coordinates of marker.<br />2. You do not use 3d markers. You create a normal GameObjects, listening OnlineMaps.OnChangePosition and OnlineMaps.OnChangeZoom, and update position of GameObjects.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 04 May 2016 23:27:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=660#p660</guid>
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			<title><![CDATA[Re: UnitySteer & 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=655#p655</link>
			<description><![CDATA[<p>Here&#039;s a brief video with an introduction to UnitySteer. It&#039;s a set of scripts that will automate the pathfinding of game objects.</p><p><a href="https://www.youtube.com/watch?v=4ULDER6zJnU">https://www.youtube.com/watch?v=4ULDER6zJnU</a></p><p>Here&#039;s where the assets can be found: <a href="https://github.com/ricardojmendez/UnitySteer">https://github.com/ricardojmendez/UnitySteer</a></p><p>The problem seems to hinge around the difference between world coordinates and map coordinates. Markers with steering on them move on their own, but when I move the map or scale the map, the map moves the markers back to where they were. I need to find a way for the steering code to interact with the marker&#039;s latitude and longitude instead. This means I need to make sure the distance measuring code is also based off of that instead of world space.</p><p>If there&#039;s another pathfinding asset that&#039;s easier to use with the map assets, I&#039;d be interested to learn of it.</p><p>Let me know if I need to explain in greater detail. Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (Quidam)]]></author>
			<pubDate>Wed, 04 May 2016 16:19:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=655#p655</guid>
		</item>
		<item>
			<title><![CDATA[Re: UnitySteer & 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=646#p646</link>
			<description><![CDATA[<p>Hello.</p><p>Actually you can use any assets with 3D markers.<br />Please explain your problems in detail.<br />I&#039;ll help you solve them.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 01 May 2016 12:41:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=646#p646</guid>
		</item>
		<item>
			<title><![CDATA[UnitySteer & 3D Markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=645#p645</link>
			<description><![CDATA[<p>I want to use some sort of autonomous unit movement component with the 3D markers I&#039;m using on the tileset control, but there are problems with scaling and with lat/lng coordinates vs. world coordinates. So far I&#039;ve tried UnitySteer, but there are other solutions out there too.</p><p>Do you have any suggestions for either assets that will work with the creation of autonomous markers or for techniques to link the two most gracefully?</p>]]></description>
			<author><![CDATA[null@example.com (Quidam)]]></author>
			<pubDate>Sat, 30 Apr 2016 20:57:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=645#p645</guid>
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