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	<title type="html"><![CDATA[Infinity Code Forum — Universal Render Pipe issue]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1484&amp;type=atom" />
	<updated>2020-04-05T10:29:30Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1484</id>
		<entry>
			<title type="html"><![CDATA[Re: Universal Render Pipe issue]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6128#p6128" />
			<content type="html"><![CDATA[<p>It works. Thank you a lot. <img src="https://forum.infinity-code.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2020-04-05T10:29:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6128#p6128</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Universal Render Pipe issue]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6127#p6127" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The problem here is the sequence of your actions.<br />Unity Terrain Engine automatically detect which Render Pipeline is used when creating a terrain.<br />When generating the terrain, you used Standard Render Pipeline, and Terrain Engine used shaders for it.<br />Then you set URP, but the shaders are still used for Standard RP.</p><p>You have two ways:<br />1. Set the correct shaders for each terrain.<br />2. Generate terrains again, and Terrain Engine will automatically detect that you are using URP.</p><p>P.S. I deleted your screenshot because it contained your invoice number. <br />Please do not post invoice number in the forum.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-04-04T10:27:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6127#p6127</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Universal Render Pipe issue]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=6126#p6126" />
			<content type="html"><![CDATA[<p>Does RWT provide shader for Universal Render Pipe?<br />After updating to Universal Render Pipe I have all textures in pink. Anyone else?<br />Thanks,</p>]]></content>
			<author>
				<name><![CDATA[quarrytroopers]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1209</uri>
			</author>
			<updated>2020-04-04T10:15:53Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=6126#p6126</id>
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