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		<title><![CDATA[Infinity Code Forum — [SOLVED] Blending between two panorama textures]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1483</link>
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		<description><![CDATA[The most recent posts in [SOLVED] Blending between two panorama textures.]]></description>
		<lastBuildDate>Sat, 04 Apr 2020 07:03:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: [SOLVED] Blending between two panorama textures]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6125#p6125</link>
			<description><![CDATA[<p>Thank you very much that&#039;s exactly what I was looking for !</p>]]></description>
			<author><![CDATA[null@example.com (grenouille)]]></author>
			<pubDate>Sat, 04 Apr 2020 07:03:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6125#p6125</guid>
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			<title><![CDATA[Re: [SOLVED] Blending between two panorama textures]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6124#p6124</link>
			<description><![CDATA[<p>Hello.</p><p>Here is a video on how to do this:<br /><a href="https://www.dropbox.com/s/e3gz47jejr2x06t/Fade%20CubeFaces.mp4?dl=0">https://www.dropbox.com/s/e3gz47jejr2x0 … s.mp4?dl=0</a><br />The script used in the video is attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 03 Apr 2020 21:43:42 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6124#p6124</guid>
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			<title><![CDATA[[SOLVED] Blending between two panorama textures]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=6122#p6122</link>
			<description><![CDATA[<p>Hello,</p><p>Thank you for this awesome asset.</p><p>I just acquired it and did a bit of research in the API documentation but I&#039;m not quite sure how to proceed.<br />I use 6 textures with the cube faces renderer to create my panorama, and I&#039;d like to be able to blend between two sets of textures (with a UI Slider or something like that).<br />I was thinking of rendering two panoramas, one in front of the other, and just fade out the one closest to the camera, but this seems quite inefficient.</p><p>I might have to write a custom shader for this but I don&#039;t know how I could access the 2 textures in my shader since uPano can only provide 1.</p><p>Any idea how I could implement something like this ?</p><p>Thank you :)</p>]]></description>
			<author><![CDATA[null@example.com (grenouille)]]></author>
			<pubDate>Fri, 03 Apr 2020 16:42:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=6122#p6122</guid>
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