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		<title><![CDATA[Infinity Code Forum — Tip: Convert generated EasyRoads3D from asphalt to underlying type]]></title>
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		<description><![CDATA[The most recent posts in Tip: Convert generated EasyRoads3D from asphalt to underlying type.]]></description>
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			<title><![CDATA[Re: Tip: Convert generated EasyRoads3D from asphalt to underlying type]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5979#p5979</link>
			<description><![CDATA[<p>Hello.</p><p>Thanks for sharing your tip.</p><p>P.S. Moved to Tips &amp; Tricks section.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 15 Feb 2020 11:32:21 +0000</pubDate>
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			<title><![CDATA[Tip: Convert generated EasyRoads3D from asphalt to underlying type]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5978#p5978</link>
			<description><![CDATA[<p>If you&#039;ve generated your road network and the dirt tracks look like asphalt then feel free to modify this script to automatically convert to the road type based on the data as described from RWT</p><p><a href="https://pauliom.com/2020/02/15/auto-convert-roads-types-from-real-world-terrain/">https://pauliom.com/2020/02/15/auto-con … d-terrain/</a></p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Sat, 15 Feb 2020 10:26:50 +0000</pubDate>
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