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	<title type="html"><![CDATA[Infinity Code Forum — Tip: Convert generated EasyRoads3D from asphalt to underlying type]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1449&amp;type=atom" />
	<updated>2020-02-15T11:32:21Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1449</id>
		<entry>
			<title type="html"><![CDATA[Re: Tip: Convert generated EasyRoads3D from asphalt to underlying type]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5979#p5979" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for sharing your tip.</p><p>P.S. Moved to Tips &amp; Tricks section.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-02-15T11:32:21Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5979#p5979</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Tip: Convert generated EasyRoads3D from asphalt to underlying type]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5978#p5978" />
			<content type="html"><![CDATA[<p>If you&#039;ve generated your road network and the dirt tracks look like asphalt then feel free to modify this script to automatically convert to the road type based on the data as described from RWT</p><p><a href="https://pauliom.com/2020/02/15/auto-convert-roads-types-from-real-world-terrain/">https://pauliom.com/2020/02/15/auto-con … d-terrain/</a></p>]]></content>
			<author>
				<name><![CDATA[paulio]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1167</uri>
			</author>
			<updated>2020-02-15T10:26:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5978#p5978</id>
		</entry>
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