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	<title type="html"><![CDATA[Infinity Code Forum — uContext v1.10 Released]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1448&amp;type=atom" />
	<updated>2020-02-12T22:52:17Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1448</id>
		<entry>
			<title type="html"><![CDATA[uContext v1.10 Released]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5974#p5974" />
			<content type="html"><![CDATA[<p><span class="postimg"><img src="https://infinity-code.com/sites/default/files/styles/full_post/public/images/news/2020.02.12%20-%20uContext%20v1.10.jpg?itok=oLg1rjSB" alt="uContext v1.10" /></span></p><p>We have released a new version of the asset with the Selection History tool, and many other improvements.</p><p><strong>Changelog:</strong><br />[Actions] Fixed Views and Cameras action when nothing is selected.<br />[Actions] Added a selection history action.<br />[Bookmarks] Added a keyboard shortcut to quickly open a window (CTRL + ALT + B).<br />[Bookmarks] Added alternative action for prefabs - open prefab.<br />[Bookmarks] Added context menu for items.<br />[Bookmarks] Improved restoring bookmarks.<br />[Component Window] Added the ability to quickly enable / disable component and GameObject.<br />[Component Window] Now the window, when opened, adjusts to the height of the content.<br />[Component Window] Improved reference clearing when recompiling or starting a scene.<br />[Context Menu] Added the ability to quickly enable / disable components.<br />[Hierarchy Icons] Added the ability to quickly add GameObject to bookmarks.<br />[Hierarchy Icons] The maximum number of displayed icons is limited (default is 6).<br />[Hierarchy Icons] Improved display of icons.<br />[Hierarchy Icons] If the icon for the C# script should be displayed, then instead the script name<br />will be displayed in Photoshop style (up to 4 characters), for example OnlineMaps - Om.<br />[Object Placer] When creating a UI of elements, if there is no Canvas, it will be created, and the element will be placed as a child of Canvas.<br />[Object Placer] Fixed exceptions in the presence of corrupted assets in the project.<br />[Search] Improved display when using Pro skin.<br />[Search] Fixed exceptions in the presence of corrupted assets in the project.<br />[Settings] Added settings for Bookmarks, Group, Replace.<br />[Settings] Added the ability to pick a window to add to the search blacklist.<br />[Switcher] If at the start of the scene the Scene View is maximized, it will automatically switch to the maximized Game View.<br />[Tools] Added a selection history tool.<br />[Unity] Added support for Unity 2019.3.<br />[Windows] Added Shortcuts window where you can explore all the shortcuts defined by uContext.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-02-12T22:52:17Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5974#p5974</id>
		</entry>
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