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		<title><![CDATA[Infinity Code Forum — Veg Pro Masks and Roads don't play well]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1446</link>
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		<description><![CDATA[The most recent posts in Veg Pro Masks and Roads don't play well.]]></description>
		<lastBuildDate>Wed, 12 Feb 2020 08:46:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Veg Pro Masks and Roads don't play well]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5973#p5973</link>
			<description><![CDATA[<p>Many thanks!</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 12 Feb 2020 08:46:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5973#p5973</guid>
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			<title><![CDATA[Re: Veg Pro Masks and Roads don't play well]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5972#p5972</link>
			<description><![CDATA[<p>I&#039;ve written a quick post, including a clunky conversation script;<br /><a href="https://pauliom.com/2020/02/11/convert-vegetation-studio-pros-vegetation-mask-to-biome-mask/">https://pauliom.com/2020/02/11/convert- … iome-mask/</a></p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Tue, 11 Feb 2020 14:30:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5972#p5972</guid>
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			<title><![CDATA[Re: Veg Pro Masks and Roads don't play well]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5971#p5971</link>
			<description><![CDATA[<p>Hello.</p><p>I am not a great specialist in VS and VS PRO, and I did not know about such specifics.<br />I will try to add the ability to generate biomes for VS PRO, but it will not be fast.</p><p>Yes, please post your script.<br />It will definitely be useful for me.<br />And most likely it will be useful for other users who will have this problem.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 11 Feb 2020 00:43:15 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5971#p5971</guid>
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			<title><![CDATA[Re: Veg Pro Masks and Roads don't play well]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5970#p5970</link>
			<description><![CDATA[<p>FYI I&#039;ve written a very simple script that converts Veg Masks to Veg Biome Masks and that seems to resolve the issue. Might be useful if I can post that somewhere, maybe have it included as part of the editor??</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Mon, 10 Feb 2020 15:37:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5970#p5970</guid>
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		<item>
			<title><![CDATA[Veg Pro Masks and Roads don't play well]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5967#p5967</link>
			<description><![CDATA[<p>RWT is generating Veg Masks based on the underlying map (good). RWT is generating roads based on the road data (good). The Road is a assigned a Veg Mask Line which requests that veg&#039; is excluded from the road (good). </p><p>The Problem.<br />The roads overlap the Veg Masks. The problem with this is that, according to the Veg Pro authors, the Veg Mask Line ONLY works against Biome Masks NOT against Veg Masks. To put it another way, any include of veg in the Mask overrides any exclude of veg in the Mask Line. The result is that the veg types assigned to Veg mask are spawned over the roads. </p><p>Possible Solutions.<br />a) RWT is assigned biomes rather than veg&#039; types and therefore generates Biome Masks rather than Veg&#039; Masks.<br />b) RWT doesn&#039;t overlap roads and Veg Masks<br />c) Options for either (a) or (b)</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Mon, 10 Feb 2020 09:58:59 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5967#p5967</guid>
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