<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Pre-Purchase Questions]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1429&amp;type=atom" />
	<updated>2020-01-17T21:28:37Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=1429</id>
		<entry>
			<title type="html"><![CDATA[Re: Pre-Purchase Questions]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5880#p5880" />
			<content type="html"><![CDATA[<p>Thanks for the reply!</p><p>2. I have considered this, and will be cutting off the grid at a certain zoom level and/or selectively rendering only parts of it (ie. immediately around the player, such as their action range). For a hexagon outline, the vertices add up very quickly... Without optimizing the grid generation, a 128x128 grid is already 129,608 vertices (12 vertices per hexagon border)...</p><p>This does mean that I don&#039;t plan on this grid being a permanent part of a displayed map, it&#039;s really just a logical grid, and the display portion is simple that, display-only. Taps will be interpreted by their lat/long, and translated into the appropriate hex-coordinate, even if no grid is present on screen.</p><p>3. If I cannot sort out how to cleanly render the grid with the map, I will definitely ask for your assistance then! It&#039;s going to be a while before then anyways, day job and all.</p><p>Again, thanks for the reply. Just knowing that I can use some reference unit to control a 1-to-1 in-game unit size to real-world size makes this much easier to plan out and implement.</p>]]></content>
			<author>
				<name><![CDATA[accounts]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1191</uri>
			</author>
			<updated>2020-01-17T21:28:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5880#p5880</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Pre-Purchase Questions]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5879#p5879" />
			<content type="html"><![CDATA[<p>Hello.</p><p>1. Yes, you can have a map size 1 unit = 1 meter.<br />Example:<br /><a href="http://infinity-code.com/atlas/online-maps/pages/RealTilesetSizeExample.html">http://infinity-code.com/atlas/online-m … ample.html</a></p><p>2. Yes, I see a potential problem:<br />At low zoom you will have too many cells (millions and billions).<br />You will need to limit the zoom range of the map.</p><p>3. You can see all the examples in the atlas of examples:<br /><a href="http://infinity-code.com/atlas/online-maps/index.html#">http://infinity-code.com/atlas/online-maps/index.html#</a><br />If you mean something more specific, then no, we do not have examples for your case.<br />You are the first who contacted us who is trying to make a grid based game.<br />If you have any specific questions, I will try to help you.<br />I think it will be an interesting experience for me.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2020-01-17T06:20:38Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5879#p5879</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Pre-Purchase Questions]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5878#p5878" />
			<content type="html"><![CDATA[<p>Hi, a few questions before purchasing:</p><p>I&#039;m working on a location-based mobile game with a core mechanic being a hexagonal grid overlaying the map, as such I need to ensure the grid is always in static alignment with the map itself, with each grid cell width/height being equal to 10m in real space, originating from (0, 0) lat/long. This grid may contain objects, and may have some misc data visualizations (ie. a heatmap). </p><p>* Does this package have a constant unit of some sort (ie. 1 unit == 1 meter)? I believe this may help me in both alignment and sizing, though this is pretty far outside my wheelhouse.<br />* Do you see any special difficulties with overlaying a grid over the map (I already have the actual grid management bits sorted, but consistent alignment/placement in the map view so the grid acts like part of the map itself is where I&#039;m lost...)<br />* Do you have any examples or information that might help me achieve this with your package if I where to purchase it?</p><p>Thanks.</p><p><strong>Example of what that visualization might look like:</strong><br /><span class="postimg"><img src="https://i.imgur.com/gngCmzH.png" alt="https://i.imgur.com/gngCmzH.png" /></span></p>]]></content>
			<author>
				<name><![CDATA[accounts]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1191</uri>
			</author>
			<updated>2020-01-17T00:33:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5878#p5878</id>
		</entry>
</feed>
