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		<title><![CDATA[Infinity Code Forum — Oculus Quest tutorial]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1426</link>
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		<description><![CDATA[The most recent posts in Oculus Quest tutorial.]]></description>
		<lastBuildDate>Tue, 14 Jan 2020 12:17:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: Oculus Quest tutorial]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5873#p5873</link>
			<description><![CDATA[<p>First of all, look at an example:<br /><a href="http://infinity-code.com/atlas/online-maps/pages/InterceptInputExample.html">http://infinity-code.com/atlas/online-m … ample.html</a><br />This example explains how to override the input, and use custom input source instead of mouse.</p><p>Next, look at OnlineMapsControlBase.ZoomOnPoint method.<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsControlBase.html#ae638e1c5b0fdd75e3aec74da8af72ca4">http://infinity-code.com/doxygen/online … da8af72ca4</a><br />Using this method, you can implement your own zoom behavior.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 14 Jan 2020 12:17:38 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5873#p5873</guid>
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			<title><![CDATA[Re: Oculus Quest tutorial]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5872#p5872</link>
			<description><![CDATA[<p>Alex</p><p>Thanks for replying. Let me ask my question in an more general way.&nbsp; I am looking for guidance on implementing in VR but it doesn’t have to be specifically for the Quest.</p><p>Here is what i have done so far (although I am not sure this is even the right direction).&nbsp; I created a Map as a 2D UI Image and placed it in a Canvas in my scene.&nbsp; I run the scene and I can see the map.&nbsp; I have a ray caster in my scene for UI and I am able to see the dot on the map since it is a UI object.</p><p>I am having trouble figuring out how to interact with it.&nbsp; I am able to reposition and zoom but only by interacting with the Online Maps script in the Inspector by changing Long/Lat or moving the zoom.&nbsp; Alternatively, in the editor, if I click on the map while running the scene, I can use the left and right arrow keys to zoom in and out.</p><p>That is as far as I have gotten. I am trying to put a slider in the scene and have it control the zoom or transfer the arrow functionality to the joy stick on the controller.&nbsp; I am having trouble figuring out what variables I need to manipulate in the script.</p><p>Any help, examples or tutorials around VR in general would be helpful.</p><p>Thanks again.</p><p>Pete</p>]]></description>
			<author><![CDATA[null@example.com (pberry1_98)]]></author>
			<pubDate>Tue, 14 Jan 2020 11:14:30 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5872#p5872</guid>
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			<title><![CDATA[Re: Oculus Quest tutorial]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5868#p5868</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, we do not have Oculus Quest and cannot give you such a tutorial.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 14 Jan 2020 08:17:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5868#p5868</guid>
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		<item>
			<title><![CDATA[Oculus Quest tutorial]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5866#p5866</link>
			<description><![CDATA[<p>Hi</p><p>I want to load a map in my VR scene in Unity and then be able to interact with it (zoom, etc) using the Oculus controllers for the Oculus Quest.&nbsp; Is there a tutorial available?</p><p>Thanks</p><p>Pete</p>]]></description>
			<author><![CDATA[null@example.com (pberry1_98)]]></author>
			<pubDate>Tue, 14 Jan 2020 00:00:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5866#p5866</guid>
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