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	<title type="html"><![CDATA[Infinity Code Forum — Markers from .prefab on 2D map]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=142&amp;type=atom" />
	<updated>2016-05-12T21:05:41Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=142</id>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=700#p700" />
			<content type="html"><![CDATA[<p>Everything&#039;s working as needed now <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> thanks so much for the amazing support</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T21:05:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=700#p700</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=699#p699" />
			<content type="html"><![CDATA[<p>We found and fixed the problem.<br />The new version is already available through the built-in update system.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-12T19:03:05Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=699#p699</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=698#p698" />
			<content type="html"><![CDATA[<p>OnlineMapsGoogleAPIQuery query = OnlineMapsFindDirectionAdvanced.Find(_startExperienceDestinationMapMarker.position, _yourLocationMapMarker.position, OnlineMapsFindDirectionMode.walking);</p><p>Just realized I&#039;m getting a 400 Bad Request. What do you think this can be caused by? Am I supposed to be setting an API key?</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T18:23:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=698#p698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=697#p697" />
			<content type="html"><![CDATA[<p>I just checked it.<br />Everything works well.</p><p>Please show your code (how you use it).<br />I will check it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-12T17:51:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=697#p697</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=696#p696" />
			<content type="html"><![CDATA[<p>Since I&#039;ve updated, I&#039;m getting this error when calling Google Directions API:</p><p>Text node cannot appear in this state.&nbsp; Line 1, position 1.<br />UnityEngine.Debug:Log(Object)<br />OnlineMapsXML:Load(String) (at Assets/Infinity Code/Online maps/Scripts/XML/OnlineMapsXML.cs:678)<br />OnlineMapsDirectionStep:TryParse(String) (at Assets/Infinity Code/Online maps/Scripts/Plugins/OnlineMapsDirectionStep.cs:124)<br />MapView:OnFindDirectionComplete(String) (at Assets/Scripts/SelectScene/MapView.cs:218)<br />OnlineMapsGoogleAPIQuery:CheckComplete() (at Assets/Infinity Code/Online maps/Scripts/GoogleAPI/OnlineMapsGoogleAPIQuery.cs:85)<br />OnlineMaps:CheckGoogleAPIQuery() (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:927)<br />OnlineMaps:Update() (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:1829)</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T16:34:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=696#p696</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=695#p695" />
			<content type="html"><![CDATA[<p>OH! But this exists: GetCenterPointAndZoom!</p><p>Sorry for the monologue <img src="https://forum.infinity-code.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T14:51:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=695#p695</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=694#p694" />
			<content type="html"><![CDATA[<p>And you should think about making OnlineMapsMarkerBase, OnlineMapsMarker, and OnlineMapsMarker3D interfaces so that MonoBehaviours can implement them manually.</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T14:46:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=694#p694</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=693#p693" />
			<content type="html"><![CDATA[<p>Also, you should think of namespacing your code base.</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T14:38:34Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=693#p693</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=692#p692" />
			<content type="html"><![CDATA[<p>Thank you for the update. I&#039;ve got everything working now.<br />Do you think more effort should be put into making the custom prefab engine more space in your engine? For example, I definitely need to use this engine for making the map nice and interactive. I would like to use this engine and also make use of methods like GetCenterPointAndZoom but now that I&#039;m not using my custom markers I can&#039;t use it. I can inherit from OnlineMapsMarker but then the notion of Texture is inherent in that class. Do you think an extra class that comes somewhere between OnlineMapsMarkerBase and OnlineMapsMarker would be handy in order to make the custom engine usable out of the box? I will more than likely have to make modifications to your code in order for stuff to work on our side. Is that ok?<br />Cheers,<br />Paul</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-12T14:36:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=692#p692</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=691#p691" />
			<content type="html"><![CDATA[<p>How to open the built-in update system:<br />img1 - The usual way (img1). Some users do not have this item. Unfortunately, I do not know why. So in Online Maps v2.4.0.11+ we moved it into GameObject (img3).<br />img2 - Alternative way.</p><p>About invoice number:<br />Thank you for reporting this. <br />The problem was an invalid character in the description of the last update. <br />The problem is fixed. You can use it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-11T22:08:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=691#p691</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=690#p690" />
			<content type="html"><![CDATA[<p>First problem:<br />Can&#039;t find the Check Updates method anywhere so I had to create an Editor method that calls it manually hehe Was this fixed in latest version?</p><p>When I enter the Invoice Number (just numbers) I&#039;m getting:</p><p>a name did not start with a legal character 32 ( )&nbsp; Line 4, position 54.<br />UnityEngine.Debug:Log(Object)<br />OnlineMapsXML:Load(String) (at Assets/Infinity Code/Online maps/Scripts/XML/OnlineMapsXML.cs:596)<br />OnlineMapsUpdater:GetUpdateList(String) (at Assets/Infinity Code/Online maps/Scripts/Editor/OnlineMapsUpdater.cs:180)<br />OnlineMapsUpdater:CheckNewVersions() (at Assets/Infinity Code/Online maps/Scripts/Editor/OnlineMapsUpdater.cs:51)<br />OnlineMapsUpdater:OnGUI() (at Assets/Infinity Code/Online maps/Scripts/Editor/OnlineMapsUpdater.cs:227)<br />UnityEditor.DockArea:OnGUI()</p><p>When I enter the same number but with two letters in caps in front of it I&#039;m getting a message saying it&#039;s an invalid invoice.</p><p>Suggestions?</p><p>Cheers</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-11T20:28:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=690#p690</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=689#p689" />
			<content type="html"><![CDATA[<p>Sorry, I do not see what you are using Online Maps v2.3.</p><p>Please update Online Maps through the built-in update to the latest beta version.<br />Component / Infinity Code / Online Maps / Check Updates<br />or<br />Online Maps Inspector / Help / Check Updates.</p><p>Additionally in Online Maps v2.4 we highly optimized code.<br />Your project will work faster and use less memory.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-11T20:08:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=689#p689</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=688#p688" />
			<content type="html"><![CDATA[<p>Hey there Alex,</p><p>Sorry for having attached a full project... didn&#039;t think first. Won&#039;t do it again.</p><p>Thanks for the rapid response! You guys are awesome.</p><p>However, the new code isn&#039;t compiling correctly more than likely because you&#039;re on a dev branch with extra stuff in OnlineMaps. Here are the errors that are coming up:</p><p>Assets/Infinity Code/Online maps/Examples (API usage)/uGUI/uGUICustomMarkerEngineExample.cs(109,17): error CS1061: Type `OnlineMaps&#039; does not contain a definition for `projection&#039; and no extension method `projection&#039; of type `OnlineMaps&#039; could be found (are you missing a using directive or an assembly reference?)</p><p>Cheers,</p><p>Paul</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-11T19:58:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=688#p688</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=686#p686" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The problem was in Screen Space - Camera.<br />The latest version of the example is attached.</p><p>P.S. Please do not attach the project with Online Maps scripts here. I&#039;ll remove it.<br />If you want to send us a complete project, write to support (support@infinity-code.com).</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-05-11T19:52:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=686#p686</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers from .prefab on 2D map]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=685#p685" />
			<content type="html"><![CDATA[<p>Here&#039;s a repro project:<br /><span style="color: #FF0000">Link removed.</span><br />Cheers,<br />Paul</p>]]></content>
			<author>
				<name><![CDATA[pgeorges-dpt]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=133</uri>
			</author>
			<updated>2016-05-11T15:49:56Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=685#p685</id>
		</entry>
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