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		<title><![CDATA[Infinity Code Forum — Real World Terrain & Vegetation Studio Pro help]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1406</link>
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		<description><![CDATA[The most recent posts in Real World Terrain & Vegetation Studio Pro help.]]></description>
		<lastBuildDate>Thu, 28 Nov 2019 19:07:09 +0000</lastBuildDate>
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			<title><![CDATA[Re: Real World Terrain & Vegetation Studio Pro help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5799#p5799</link>
			<description><![CDATA[<p>I found and fixed the problem.<br />In the next version of RWT, this will work correctly.<br />If you want to get changed scripts before release, write me an email (support@infinity-code.com) and I will send them to you.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 28 Nov 2019 19:07:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5799#p5799</guid>
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			<title><![CDATA[Re: Real World Terrain & Vegetation Studio Pro help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5795#p5795</link>
			<description><![CDATA[<p>Example off-grid map (I can&#039;t seem to upload an image)</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Thu, 28 Nov 2019 10:59:28 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5795#p5795</guid>
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			<title><![CDATA[Re: Real World Terrain & Vegetation Studio Pro help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5794#p5794</link>
			<description><![CDATA[<p>Thanks, I confused the Veg&#039;Pro prefab drop container as having those prefabs. Once I&#039;d added something the options sprung to life. Thanks very much the for screenshot. However...once I press start I get the texture from the app but I also get Veg&#039;Pro errors;<br />NullReferenceException: Object reference not set to an instance of an object<br />AwesomeTechnologies.VegetationStudio.VegetationStudioManager.Instance_RemoveVegetationMask (AwesomeTechnologies.BaseMaskArea maskArea) (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_VegetationMasks.cs:57)<br />AwesomeTechnologies.VegetationStudio.VegetationStudioManager.RemoveVegetationMask (AwesomeTechnologies.BaseMaskArea maskArea) (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_VegetationMasks.cs:20)<br />AwesomeTechnologies.VegetationMaskArea.UpdateVegetationMask () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs:79)<br />AwesomeTechnologies.VegetationMask.PositionNodes () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMask.cs:172)<br />AwesomeTechnologies.VegetationMask.Update () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMask.cs:113)</p><br /><p>Is it because the maps are off-grid??</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Thu, 28 Nov 2019 10:56:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5794#p5794</guid>
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		<item>
			<title><![CDATA[Re: Real World Terrain & Vegetation Studio Pro help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5790#p5790</link>
			<description><![CDATA[<p>Thanks I&#039;ll try that ASAP</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Wed, 27 Nov 2019 14:40:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5790#p5790</guid>
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		<item>
			<title><![CDATA[Re: Real World Terrain & Vegetation Studio Pro help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5789#p5789</link>
			<description><![CDATA[<p>Hello.</p><p>Screenshot attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 26 Nov 2019 19:21:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5789#p5789</guid>
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		<item>
			<title><![CDATA[Real World Terrain & Vegetation Studio Pro help]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5786#p5786</link>
			<description><![CDATA[<p>I&#039;ve added Vegetation Studio Pro using the following instructions;<br />&#039;Select «Window / Awesome Technologies / Add Vegetation Studio (Pro) to scene». <br />Select «Hierarchy / Vegetation Studio (Pro) / VegetationSystem (Pro)». <br />Select the Vegetation Package you want to use. <br />Add Vegetation Items (grass and trees). <br />For Vegetation Studio Pro: Vegetation System Pro / Edit Biomes / Vegetation Mask Rules - ON ***&#039;</p><p>First off, I can&#039;t see anything called Edit Biomes / Vegetation Mask Rules. Can anyone confirm this setting, if so perhaps a screenshot please?</p><p>Then when I change RWT to use VegPro, and press start I just get a lot of;<br />NullReferenceException: Object reference not set to an instance of an object<br />AwesomeTechnologies.VegetationStudio.VegetationStudioManager.Instance_RemoveVegetationMask (AwesomeTechnologies.BaseMaskArea maskArea) (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_VegetationMasks.cs:57)<br />AwesomeTechnologies.VegetationStudio.VegetationStudioManager.RemoveVegetationMask (AwesomeTechnologies.BaseMaskArea maskArea) (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_VegetationMasks.cs:20)<br />AwesomeTechnologies.VegetationMaskArea.UpdateVegetationMask () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMaskArea.cs:79)<br />AwesomeTechnologies.VegetationMask.PositionNodes () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMask.cs:172)<br />AwesomeTechnologies.VegetationMask.Update () (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationMasks/VegetationMask.cs:113)</p><p>Any ideas cause this I&#039;m not getting anywhere with these two products at the moment.</p><p>Unity 2019.2.13f1<br />[com.unity.burst@1.1.2]<br />[com.unity.collab-proxy@1.2.16]<br />[com.unity.collections@0.1.1-preview]<br />[com.unity.ext.nunit@1.0.0]<br />[com.unity.ide.rider@1.1.0]<br />[com.unity.ide.vscode@1.1.2]<br />[com.unity.jobs@0.1.1-preview]<br />[com.unity.mathematics@1.1.0]<br />[com.unity.postprocessing@2.1.7]<br />[com.unity.test-framework.performance@1.2.3-preview]<br />[com.unity.test-framework@1.0.13]<br />[com.unity.textmeshpro@2.0.1]</p>]]></description>
			<author><![CDATA[null@example.com (paulio)]]></author>
			<pubDate>Tue, 26 Nov 2019 14:27:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5786#p5786</guid>
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