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		<title><![CDATA[Infinity Code Forum — using the collider on GPS marker to trigger events from other markers]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=1402</link>
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		<description><![CDATA[The most recent posts in using the collider on GPS marker to trigger events from other markers.]]></description>
		<lastBuildDate>Fri, 22 Nov 2019 10:45:46 +0000</lastBuildDate>
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			<title><![CDATA[Re: using the collider on GPS marker to trigger events from other markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5774#p5774</link>
			<description><![CDATA[<p>Thank you SO MUCH! Amazing. Thanks for the help!</p>]]></description>
			<author><![CDATA[null@example.com (lilswags9)]]></author>
			<pubDate>Fri, 22 Nov 2019 10:45:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5774#p5774</guid>
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			<title><![CDATA[Re: using the collider on GPS marker to trigger events from other markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5771#p5771</link>
			<description><![CDATA[<p>Hello.</p><p>Please make sure your plyer marker has a Rigidbody component.<br />Here is a short video about it:<br /><a href="https://www.dropbox.com/s/2ts4q2rq43omt37/ScreenRecorderProject28.mp4?dl=0">https://www.dropbox.com/s/2ts4q2rq43omt … 8.mp4?dl=0</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 21 Nov 2019 18:20:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5771#p5771</guid>
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			<title><![CDATA[using the collider on GPS marker to trigger events from other markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=5770#p5770</link>
			<description><![CDATA[<p>I am trying to use the marker from the example &quot;Marker3D_GPS_Example&quot; to collide with other marker prefabs... is this possible? If so how? I have tried a lot like:</p><p>void OnTriggerEnter(Collider other)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (other.gameObject.CompareTag(&quot;markerw&quot;)) <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Debug.Log(&quot;did it!&quot; +gameObject.name);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</p><p>But can&#039;t get it to return anything. If not, would there be a way of detecting when the player marker and other marker collide? </p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (lilswags9)]]></author>
			<pubDate>Thu, 21 Nov 2019 17:48:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=5770#p5770</guid>
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