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	<title type="html"><![CDATA[Infinity Code Forum — using the collider on GPS marker to trigger events from other markers]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1402&amp;type=atom" />
	<updated>2019-11-22T10:45:46Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1402</id>
		<entry>
			<title type="html"><![CDATA[Re: using the collider on GPS marker to trigger events from other markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5774#p5774" />
			<content type="html"><![CDATA[<p>Thank you SO MUCH! Amazing. Thanks for the help!</p>]]></content>
			<author>
				<name><![CDATA[lilswags9]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1162</uri>
			</author>
			<updated>2019-11-22T10:45:46Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5774#p5774</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: using the collider on GPS marker to trigger events from other markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5771#p5771" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Please make sure your plyer marker has a Rigidbody component.<br />Here is a short video about it:<br /><a href="https://www.dropbox.com/s/2ts4q2rq43omt37/ScreenRecorderProject28.mp4?dl=0">https://www.dropbox.com/s/2ts4q2rq43omt … 8.mp4?dl=0</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-11-21T18:20:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5771#p5771</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[using the collider on GPS marker to trigger events from other markers]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5770#p5770" />
			<content type="html"><![CDATA[<p>I am trying to use the marker from the example &quot;Marker3D_GPS_Example&quot; to collide with other marker prefabs... is this possible? If so how? I have tried a lot like:</p><p>void OnTriggerEnter(Collider other)<br />&nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if (other.gameObject.CompareTag(&quot;markerw&quot;)) <br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Debug.Log(&quot;did it!&quot; +gameObject.name);<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}</p><p>But can&#039;t get it to return anything. If not, would there be a way of detecting when the player marker and other marker collide? </p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[lilswags9]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1162</uri>
			</author>
			<updated>2019-11-21T17:48:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5770#p5770</id>
		</entry>
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