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		<title><![CDATA[Infinity Code Forum — [Solved] Material doesn't have a texture property '_TrafficTex']]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=138</link>
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		<description><![CDATA[The most recent posts in [Solved] Material doesn't have a texture property '_TrafficTex'.]]></description>
		<lastBuildDate>Sat, 16 Apr 2016 16:44:14 +0000</lastBuildDate>
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			<title><![CDATA[Re: [Solved] Material doesn't have a texture property '_TrafficTex']]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=599#p599</link>
			<description><![CDATA[<p>I don&#039;t know why the first solution don&#039;t works (Perhaps sprite material), but the second solution works.</p><p>Thx.</p>]]></description>
			<author><![CDATA[null@example.com (jpierront)]]></author>
			<pubDate>Sat, 16 Apr 2016 16:44:14 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=599#p599</guid>
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			<title><![CDATA[Re: [Solved] Material doesn't have a texture property '_TrafficTex']]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=597#p597</link>
			<description><![CDATA[<p>Hello.</p><p>You use a shader that does not support Traffic Texture.</p><p>Solutions:<br />1. Change the shader in your material to «Tileset» or «TilesetCutout».<br />2. Update Online Maps through built-in update to the latest beta version. This problem has already fixed.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 16 Apr 2016 11:33:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=597#p597</guid>
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		<item>
			<title><![CDATA[[Solved] Material doesn't have a texture property '_TrafficTex']]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=596#p596</link>
			<description><![CDATA[<p>Hello,</p><p>This error occurs on each tile display but all works fine for my usage:</p><p>Material doesn&#039;t have a texture property &#039;_TrafficTex&#039;<br />UnityEngine.Material:GetTexture(String)<br />OnlineMapsTileSetControl:UpdateMapSubMesh(Int32, Int32, Int32, Int32, Double, Double, Int32, Int32, Double, Double, Single, Double, Double, Double, Double, Material[]) (at Assets/Vendors/Infinity Code/Online maps/Scripts/Controls/OnlineMapsTileSetControl.cs:1218)<br />OnlineMapsTileSetControl:UpdateMapMesh() (at Assets/Vendors/Infinity Code/Online maps/Scripts/Controls/OnlineMapsTileSetControl.cs:1042)<br />OnlineMapsTileSetControl:UpdateControl() (at Assets/Vendors/Infinity Code/Online maps/Scripts/Controls/OnlineMapsTileSetControl.cs:892)<br />OnlineMaps:CheckBufferComplete() (at Assets/Vendors/Infinity Code/Online maps/Scripts/OnlineMaps.cs:774)<br />OnlineMaps:LateUpdate() (at Assets/Vendors/Infinity Code/Online maps/Scripts/OnlineMaps.cs:1093)</p><p>Map setup:<br />* Provider: Google<br />* Target: Tileset<br />* Traffic: NO !</p><p>Map Tile Set Control Setup:<br />* Tile material: Sprites-Default</p><p>Can you help me ? (A fix for my setup or a fix in OnlineMapsTileSetControl:UpdateMapSubMesh)</p>]]></description>
			<author><![CDATA[null@example.com (jpierront)]]></author>
			<pubDate>Sat, 16 Apr 2016 09:15:54 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=596#p596</guid>
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