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	<title type="html"><![CDATA[Infinity Code Forum — [Solved] Material doesn't have a texture property '_TrafficTex']]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=138&amp;type=atom" />
	<updated>2016-04-16T16:44:14Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=138</id>
		<entry>
			<title type="html"><![CDATA[Re: [Solved] Material doesn't have a texture property '_TrafficTex']]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=599#p599" />
			<content type="html"><![CDATA[<p>I don&#039;t know why the first solution don&#039;t works (Perhaps sprite material), but the second solution works.</p><p>Thx.</p>]]></content>
			<author>
				<name><![CDATA[jpierront]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=127</uri>
			</author>
			<updated>2016-04-16T16:44:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=599#p599</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: [Solved] Material doesn't have a texture property '_TrafficTex']]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=597#p597" />
			<content type="html"><![CDATA[<p>Hello.</p><p>You use a shader that does not support Traffic Texture.</p><p>Solutions:<br />1. Change the shader in your material to «Tileset» or «TilesetCutout».<br />2. Update Online Maps through built-in update to the latest beta version. This problem has already fixed.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2016-04-16T11:33:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=597#p597</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[[Solved] Material doesn't have a texture property '_TrafficTex']]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=596#p596" />
			<content type="html"><![CDATA[<p>Hello,</p><p>This error occurs on each tile display but all works fine for my usage:</p><p>Material doesn&#039;t have a texture property &#039;_TrafficTex&#039;<br />UnityEngine.Material:GetTexture(String)<br />OnlineMapsTileSetControl:UpdateMapSubMesh(Int32, Int32, Int32, Int32, Double, Double, Int32, Int32, Double, Double, Single, Double, Double, Double, Double, Material[]) (at Assets/Vendors/Infinity Code/Online maps/Scripts/Controls/OnlineMapsTileSetControl.cs:1218)<br />OnlineMapsTileSetControl:UpdateMapMesh() (at Assets/Vendors/Infinity Code/Online maps/Scripts/Controls/OnlineMapsTileSetControl.cs:1042)<br />OnlineMapsTileSetControl:UpdateControl() (at Assets/Vendors/Infinity Code/Online maps/Scripts/Controls/OnlineMapsTileSetControl.cs:892)<br />OnlineMaps:CheckBufferComplete() (at Assets/Vendors/Infinity Code/Online maps/Scripts/OnlineMaps.cs:774)<br />OnlineMaps:LateUpdate() (at Assets/Vendors/Infinity Code/Online maps/Scripts/OnlineMaps.cs:1093)</p><p>Map setup:<br />* Provider: Google<br />* Target: Tileset<br />* Traffic: NO !</p><p>Map Tile Set Control Setup:<br />* Tile material: Sprites-Default</p><p>Can you help me ? (A fix for my setup or a fix in OnlineMapsTileSetControl:UpdateMapSubMesh)</p>]]></content>
			<author>
				<name><![CDATA[jpierront]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=127</uri>
			</author>
			<updated>2016-04-16T09:15:54Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=596#p596</id>
		</entry>
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