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	<title type="html"><![CDATA[Infinity Code Forum — Is there a way to load low level map tiles to replace the high?]]></title>
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	<updated>2019-09-29T13:07:29Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1373</id>
		<entry>
			<title type="html"><![CDATA[Re: Is there a way to load low level map tiles to replace the high?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5641#p5641" />
			<content type="html"><![CDATA[<p>This happens automatically for the previous 5 zoom levels.<br />In the current version, this is hardcoded value.<br />If you want to change this, you need to modify OnlineMapsBuffer.UpdateBackBuffer.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-09-29T13:07:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5641#p5641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a way to load low level map tiles to replace the high?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5640#p5640" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>You need to check for loading errors, depending on how the texture loads:<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsWWW.html#a51a6589dcd173b43c6afcbcc7a80af21">http://infinity-code.com/doxygen/online … cc7a80af21</a><br /><a href="https://docs.unity3d.com/ScriptReference/WWW-error.html">https://docs.unity3d.com/ScriptReference/WWW-error.html</a><br /><a href="https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-error.html">https://docs.unity3d.com/ScriptReferenc … error.html</a></p></blockquote></div><p>Sorry! I guess I haven&#039;t express my problem clearly. The key point of the problem is not about the error. I have known where the error comes from.</p><p>I&#039;d like to use the Online Maps offline through loading the downloaded map tiles. In fact, I just download low level map tiles of the world map and the high of some local area. When I zoomd the map or move it to some degree, the Game window showed grey blank tiles in corresponding place.</p><p>But I hope to avoid this situation, and use the downloaded low level map tiles&nbsp; to replace the high not downloaded.</p><p>Is there a way for Online Maps to achieve it?</p>]]></content>
			<author>
				<name><![CDATA[XiaWuchu]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1032</uri>
			</author>
			<updated>2019-09-29T01:00:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5640#p5640</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Is there a way to load low level map tiles to replace the high?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5637#p5637" />
			<content type="html"><![CDATA[<p>Hello.</p><p>You need to check for loading errors, depending on how the texture loads:<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsWWW.html#a51a6589dcd173b43c6afcbcc7a80af21">http://infinity-code.com/doxygen/online … cc7a80af21</a><br /><a href="https://docs.unity3d.com/ScriptReference/WWW-error.html">https://docs.unity3d.com/ScriptReference/WWW-error.html</a><br /><a href="https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-error.html">https://docs.unity3d.com/ScriptReferenc … error.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-09-28T11:37:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5637#p5637</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Is there a way to load low level map tiles to replace the high?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5635#p5635" />
			<content type="html"><![CDATA[<p>Hello!<br />I&#039;d like to use the Online Maps offline through loading the downloaded map tiles. In fact, I just download low level map tiles of the world map and the high of some local area.<br />When I zoomd the map or move it to some degree, the editor would throw an error saying &quot;You are trying to load data from a www stream which had the following error when downloading.&quot; and show grey blank tiles in corresponding place. I could see the reason for the mistake that there was no corresponding map tiles. <br />But I hope to avoid this situation. Is there a way to load low level maps tiles to replace the high when there was no corresponding&nbsp; downloaded map tiles.<br />Best Wishes!</p>]]></content>
			<author>
				<name><![CDATA[XiaWuchu]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1032</uri>
			</author>
			<updated>2019-09-28T09:05:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5635#p5635</id>
		</entry>
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