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	<title type="html"><![CDATA[Infinity Code Forum — Easy Roads Help]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=1367&amp;type=atom" />
	<updated>2019-09-24T15:43:26Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=1367</id>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5610#p5610" />
			<content type="html"><![CDATA[<p>Or, since these intersection points are required anyway, finding these points and splitting the osm objects could also be done before creating the roads. That way each road object will start / end at an intersection.</p><p>But I will see if an instant insert crossing option on any marker can be added in the update available later this week anyway.</p><p>Yes, please let me know if you have questions or requests.</p>]]></content>
			<author>
				<name><![CDATA[raoulterberg]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1109</uri>
			</author>
			<updated>2019-09-24T15:43:26Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5610#p5610</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5607#p5607" />
			<content type="html"><![CDATA[<p>Thank you both for taking effort in this!<br />this will help me and another People alot!</p><p>maybe i can Provide you later both with nice assets.</p>]]></content>
			<author>
				<name><![CDATA[Noa3]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1107</uri>
			</author>
			<updated>2019-09-23T11:24:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5607#p5607</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5606#p5606" />
			<content type="html"><![CDATA[<p>I’ll think about how to work around this problem.<br />I have a couple of ideas on how this can be implemented.<br />Of course, this takes some time for experiments, and will not be fast.<br />Raoul, if I&#039;ll have problems, I will let you know.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-09-23T10:05:14Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5606#p5606</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5605#p5605" />
			<content type="html"><![CDATA[<p>Hi Alex,</p><p>That can be added in a similar way as how crossings can be inserted at any marker index manually, I will make a note. But what we do is, we find the intersection points where roads intersect, either insert a marker at these points and split the road in two road objects. A crossing can then&nbsp; be inserted and all road ends can connect.</p>]]></content>
			<author>
				<name><![CDATA[raoulterberg]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1109</uri>
			</author>
			<updated>2019-09-22T17:04:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5605#p5605</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5603#p5603" />
			<content type="html"><![CDATA[<p>Hi Raoul.</p><p>The problem is that roads in OSM do not always intersect at the first or last point.<br />It would be nice to be able to make a connection at any point.<br />Here are some examples.<br /><span class="postimg"><img src="https://i.ibb.co/FB4tQ9p/img1.png" alt="https://i.ibb.co/FB4tQ9p/img1.png" /></span><br /><span class="postimg"><img src="https://i.ibb.co/GcQmPNY/img2.png" alt="https://i.ibb.co/GcQmPNY/img2.png" /></span><br /><span class="postimg"><img src="https://i.ibb.co/8PCLHJ3/img3.png" alt="https://i.ibb.co/8PCLHJ3/img3.png" /></span></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-09-22T11:43:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5603#p5603</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5601#p5601" />
			<content type="html"><![CDATA[<p>Hi Alex,</p><p>The main functions in the ERRoad class for this are:</p><p>To attach a new crossing to a road</p><p>public ERConnection AttachToEnd(ERConnection sourceConnection, int connectionIndex)<br />public ERConnection AttachToStart(ERConnection sourceConnection, int connectionIndex)</p><p>To connect a road to an already existing crossing in the scene</p><p>public bool ConnectToEnd(ERConnection connectionObject, int connectionIndex)<br />public bool ConnectToStart(ERConnection connectionObject, int connectionIndex)</p><p>If there is anything there is missing or you think will improve the functionality, please let us know.</p><p>Raoul</p>]]></content>
			<author>
				<name><![CDATA[raoulterberg]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1109</uri>
			</author>
			<updated>2019-09-22T06:30:06Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5601#p5601</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5600#p5600" />
			<content type="html"><![CDATA[<p>Thank you for the fast awnser, i write now the dev on the easy roads topic in unity.</p>]]></content>
			<author>
				<name><![CDATA[Noa3]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1107</uri>
			</author>
			<updated>2019-09-21T12:28:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5600#p5600</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5597#p5597" />
			<content type="html"><![CDATA[<p>Hello.</p><p>RWT does not generate crossings because EasyRoads3D does not have a suitable API for this.<br />So in the current version of RWT, you need to create crossings yourself.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2019-09-21T11:52:15Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5597#p5597</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Easy Roads Help]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=5595#p5595" />
			<content type="html"><![CDATA[<p>Hello,</p><p>first thanks for your great asset, it allready helped me over the yeahrs alot!</p><p>i want now to use it with Easy Roads and want to ask, how i can generate crossings.</p><p>if i use this coords:<br />&lt;Coords tlx=&quot;8.530197143554688&quot; tly=&quot;47.36975695945149&quot; brx=&quot;8.535690307617188&quot; bry=&quot;47.366734109127115&quot;/&gt;</p><p>it only generate the roads on length but no crossings <img src="https://forum.infinity-code.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>thanks for awnsers!</p>]]></content>
			<author>
				<name><![CDATA[Noa3]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=1107</uri>
			</author>
			<updated>2019-09-21T11:33:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=5595#p5595</id>
		</entry>
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